Retro SNES-style side-view ADS-B aircraft tracker with pixel art sprites, animated celestial bodies, weather visualization, and directional views. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
3.9 KiB
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Project Overview
Pixel View is a retro SNES-style side-view flight tracker that displays ADS-B aircraft data with custom pixel art sprites. It's a standalone sub-project within the larger IceNet-ADS-B system.
Running the Server
# Start the server (port configured in config.json, default 2001)
python3 server.py
# Or use the startup script
./start.sh
Access at http://localhost:{web_port} (configured in config.json)
Architecture
Components
-
server.py - Python WebSocket server using aiohttp
- Reads configuration from config.json
- Auto-scans for ADS-B receivers or connects to configured IPs
- Parses SBS/BaseStation format messages from receivers
- Broadcasts flight data to connected WebSocket clients every 1 second
- Cleans up flights not seen in 60 seconds
- Serves static files and receiver location API
-
config.json - Configuration file for receiver and location settings
- See CONFIG.md for full documentation
-
pixel-view.js - JavaScript rendering engine (Canvas-based)
- Handles WebSocket connection and flight data updates
- Renders 10 FPS retro-style canvas animation
- Layer order (bottom to top): sky gradient → clouds → sun → moon → directional background → grid → aircraft → labels
- Directional backgrounds include horizon, so low sun/moon is realistically occluded
- Aircraft sprites flip horizontally when heading west (track 90°-270°)
- View direction rotates between N/E/S/W (arrow keys or A/D), changing the background
-
index.html - Main HTML interface with embedded styles
Sprite Assets
All PNG sprites face right (eastward) and are flipped in-canvas for westbound aircraft:
- 6 aircraft types: smallProp, regionalJet, narrowBody, wideBody, heavy, helicopter
- Directional backgrounds: north.png, south.png, east.png, west.png (1536x1024, shown based on view direction)
- Celestial: sun.png, moon_6_phases.png (2x3 sprite sheet)
- Weather: happycloud.png (clear), raincloud.png (rain/snow)
Aircraft Type Detection Logic
Priority order in categorization:
- Helicopter: altitude < 5000 ft AND speed < 150 knots
- Heavy (747/A380): specific callsigns OR altitude > 42000 ft OR speed > 550 knots
- Wide Body: altitude > 40000 ft OR speed > 500 knots
- Regional Jet: specific callsigns OR (altitude < 25000 ft AND speed < 350 knots)
- Small Prop: N-prefix callsigns OR (altitude < 10000 ft AND speed < 200 knots)
- Narrow Body: default for remaining aircraft
View Direction Controls
The viewer can rotate between cardinal directions (N/E/S/W), showing aircraft in a 90° field of view:
- Keyboard: Left/Right arrow keys or A/D keys
- UI: Arrow buttons on the interface
- Each direction displays a unique background image (north.png, east.png, south.png, west.png)
- Sun and moon positions are calculated based on actual azimuth and only appear when in the current field of view
External APIs
- Open-Meteo: Weather and sunrise/sunset data (updates every 10 minutes)
- ADS-B Receivers: SBS/BaseStation protocol on port 30003
Dependencies
Python packages required:
- aiohttp (web server and WebSocket)
- netifaces (network interface scanning)
No package.json - frontend is vanilla JavaScript with no build step.
Key Code Patterns
- Canvas version parameter on assets (
?v=36) for cache busting - Aircraft direction:
const isFacingLeft = flight.track > 90 && flight.track < 270 - Moon phases use sprite sheet cropping with 2x3 grid (3 columns, 2 rows)
- Flight data stored in global
flightsdict keyed by ICAO hex code
Debugging
# Check for running server instances
ps aux | grep server.py
# Kill all instances
pkill -9 -f server.py
# Test receiver connectivity (replace with your receiver IP)
nc -zv <receiver_ip> 30003