22a3078af9
Implements credentialed admin panel and multi-step setup wizard so new
users can configure location, receivers, and preferences without editing
JSON files. Adds bcrypt password auth with session cookies, setup lockout
after first run, and expanded config schema with backward compatibility.
New files: admin/{html,css,js}, setup/{html,css,js}
Modified: server.py (auth, setup, admin APIs), index.html (dynamic title),
pixel-view.js (site/display config), requirements.txt (bcrypt),
config.json.example (full schema)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1974 lines
77 KiB
JavaScript
1974 lines
77 KiB
JavaScript
// Pixel ADS-B - Retro Side View
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class PixelADSB {
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constructor() {
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this.canvas = document.getElementById('pixel-canvas');
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this.ctx = this.canvas.getContext('2d');
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// Set up responsive canvas sizing
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this.setupResponsiveCanvas();
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this.width = this.canvas.width;
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this.height = this.canvas.height;
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// Receiver location (will be fetched from config API)
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this.receiverLat = 0;
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this.receiverLon = 0;
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this.locationName = 'Loading...';
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this.receivers = [];
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// Flight data
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this.flights = new Map();
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this.aircraftTypes = new Map(); // Cache ICAO -> aircraft type
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// WebSocket
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this.ws = null;
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this.reconnectDelay = 1000;
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// Colors (retro pixel art theme)
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this.colors = {
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skyTop: '#6ca4dc',
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skyBottom: '#b4d4ec',
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cloud: '#ffffff',
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sun: '#fcd444',
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ground: '#d4a868',
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groundDark: '#b8884c',
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dirt: '#a87840',
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antenna: '#c0c0c0', // Silver/gray antenna
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antennaDark: '#808080', // Dark gray for shading
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antennaBase: '#4c4c4c', // Dark base
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antennaRing: '#ffffff', // White rings
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plane: '#fcfcfc',
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planeTowards: '#54fc54',
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planeAway: '#fc9c54',
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text: '#fcfcfc',
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textShadow: '#000000',
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grid: 'rgba(255, 255, 255, 0.1)',
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cactus: '#54a844',
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cactusDark: '#3c7c30',
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mountain: '#8c7c68',
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mountainSnow: '#fcfcfc',
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rain: 'rgba(120, 160, 200, 0.5)',
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snow: '#fcfcfc'
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};
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// Weather state
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this.weather = {
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condition: 'clear', // clear, cloudy, rain, snow
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description: 'Clear',
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temp: 0,
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sunrise: null,
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sunset: null,
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lastUpdate: 0
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};
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// View direction state (0=North, 90=East, 180=South, 270=West)
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this.viewDirection = 0;
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this.viewDirectionNames = { 0: 'N', 90: 'E', 180: 'S', 270: 'W' };
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this.fieldOfView = 90; // 90 degree field of view
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// Theme for background images (loaded from config)
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this.theme = 'desert';
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// Display preferences (loaded from config)
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this.displayConfig = {
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temperature_unit: 'F',
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show_weather: true,
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show_sidebar: true,
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default_view_direction: 0
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};
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this.siteConfig = {
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title: 'ADS-Bit',
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subtitle: 'Retro Flight Tracker'
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};
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// Hover and selection tracking
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this.mouseX = -1;
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this.mouseY = -1;
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this.hoveredAircraft = null;
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this.selectedAircraftIcao = null; // Selected from sidebar click
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this.visibleAircraftList = []; // For sidebar display
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this.lastSidebarUpdate = 0; // Throttle sidebar updates
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this.lastStatsUpdate = 0; // Throttle stats updates
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this.cachedCountText = '';
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this.cachedRangeText = '';
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// Load aircraft sprite images
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this.aircraftImages = {
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smallProp: new Image(),
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regionalJet: new Image(),
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narrowBody: new Image(),
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wideBody: new Image(),
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heavy: new Image(),
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helicopter: new Image()
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};
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// Track which images have loaded
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this.aircraftImagesLoaded = {
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smallProp: false,
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regionalJet: false,
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narrowBody: false,
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wideBody: false,
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heavy: false,
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helicopter: false
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};
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// Load all aircraft images
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Object.keys(this.aircraftImages).forEach(type => {
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this.aircraftImages[type].onload = () => {
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this.aircraftImagesLoaded[type] = true;
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console.log(`${type} sprite loaded`);
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};
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this.aircraftImages[type].onerror = () => {
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console.warn(`Failed to load ${type} sprite`);
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};
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this.aircraftImages[type].src = `images/${type}.png?v=24`;
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});
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// Load environment images (directional backgrounds, base, sun, clouds)
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// Directional background images (loaded after fetching config)
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this.backgroundImages = {
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0: new Image(), // North
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90: new Image(), // East
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180: new Image(), // South
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270: new Image() // West
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};
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this.backgroundImagesLoaded = { 0: false, 90: false, 180: false, 270: false };
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this.sunImage = new Image();
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this.sunImage.onload = () => {
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this.sunImageLoaded = true;
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console.log('sun.png loaded');
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};
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this.sunImage.onerror = () => {
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console.warn('Failed to load sun.png');
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};
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this.sunImage.src = 'images/sun.png?v=24';
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this.happyCloudImage = new Image();
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this.happyCloudImage.onload = () => {
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this.happyCloudImageLoaded = true;
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console.log('happycloud.png loaded');
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};
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this.happyCloudImage.onerror = () => {
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console.warn('Failed to load happycloud.png');
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};
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this.happyCloudImage.src = 'images/happycloud.png?v=24';
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this.rainCloudImage = new Image();
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this.rainCloudImage.onload = () => {
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this.rainCloudImageLoaded = true;
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console.log('raincloud.png loaded');
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};
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this.rainCloudImage.onerror = () => {
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console.warn('Failed to load raincloud.png');
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};
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this.rainCloudImage.src = 'images/raincloud.png?v=24';
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this.moonSprite = new Image();
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this.moonSprite.onload = () => {
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this.moonSpriteLoaded = true;
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console.log('moon_6_phases.png loaded');
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};
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this.moonSprite.onerror = () => {
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console.warn('Failed to load moon_6_phases.png');
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};
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this.moonSprite.src = 'images/moon_6_phases.png?v=32';
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// Track which environment images have loaded
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this.sunImageLoaded = false;
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this.happyCloudImageLoaded = false;
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this.rainCloudImageLoaded = false;
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this.moonSpriteLoaded = false;
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// Pixel art sprites (kept as fallback and for other elements)
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this.sprites = this.createSprites();
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this.init();
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}
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createSprites() {
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// Define pixel art sprites as 2D arrays (1 = mast, 2 = white ring, 3 = base)
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return {
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// ADS-B Antenna
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antenna: [
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[0,0,1,0,0], // Top tip
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[0,1,2,1,0], // Top ring (white)
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[0,0,1,0,0], // Mast
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[0,0,1,0,0], // Mast
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[0,1,2,1,0], // Ring
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[0,0,1,0,0], // Mast
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[0,0,1,0,0], // Mast
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[1,1,2,1,1], // Large ring
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[0,0,1,0,0], // Mast
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[0,0,1,0,0], // Mast
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[0,3,3,3,0], // Base
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[3,3,3,3,3] // Base platform
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],
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// Cactus (saguaro style)
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cactus: [
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[0,1,0,0,0,1,0],
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[0,1,0,0,0,1,0],
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[1,1,1,1,1,1,1],
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[0,0,1,1,1,0,0],
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[0,0,1,1,1,0,0],
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[0,0,1,1,1,0,0],
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[0,0,1,1,1,0,0],
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[0,0,1,1,1,0,0]
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],
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// Mountain (simple peak)
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mountain: [
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[0,0,0,0,0,1,0,0,0,0,0],
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[0,0,0,0,1,1,1,0,0,0,0],
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[0,0,0,1,1,2,1,1,0,0,0],
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[0,0,1,1,1,2,1,1,1,0,0],
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[0,1,1,1,1,1,1,1,1,1,0],
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[1,1,1,1,1,1,1,1,1,1,1]
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],
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// Aircraft sprites (side view, facing right)
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// Colors: 1=fuselage, 2=windows, 3=wings, 4=tail, 5=engine
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// Small prop plane (Cessna, small GA)
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smallProp: [
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[0,0,0,0,4,4,0,0], // Tail
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[0,0,0,4,4,1,4,0], // Tail fin
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[0,0,0,1,1,1,1,0], // Rear fuselage
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[0,0,1,2,1,1,1,1], // Fuselage with windows
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[3,3,3,3,3,1,1,1], // Wings + nose
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[0,0,1,2,1,1,5,1], // Fuselage with prop
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[0,0,0,1,1,1,1,0], // Belly
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[0,0,0,0,0,3,0,0] // Bottom wing
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],
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// Regional jet (CRJ, ERJ)
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regionalJet: [
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[0,0,0,0,0,4,4,0,0], // Tail
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[0,0,0,0,4,4,1,4,0], // Tail fin
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[0,0,0,0,1,1,1,1,0], // Rear fuselage
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[0,0,0,1,2,2,1,1,1], // Fuselage with windows
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[0,3,3,3,3,3,3,1,1], // Wings
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[0,0,0,1,2,2,1,5,1], // Fuselage + engine
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[0,0,0,0,1,1,1,5,1], // Belly + engine
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[0,0,0,0,0,0,3,0,0] // Wing tip
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],
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// Narrow body (737, A320)
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narrowBody: [
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[0,0,0,0,0,4,4,4,0,0], // Tall tail
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[0,0,0,0,4,4,1,1,4,0], // Tail fin
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[0,0,0,0,1,1,1,1,1,0], // Rear fuselage
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[0,0,0,1,2,2,2,1,1,1], // Windows
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[0,0,3,3,3,3,3,3,1,1], // Wings
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[0,0,0,1,2,2,2,1,5,5], // Lower fuselage + engines
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[0,0,0,0,1,1,1,1,5,5], // Belly + engines
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[0,0,0,0,0,0,3,3,0,0] // Wing tip
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],
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// Wide body (777, 787, A350)
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wideBody: [
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[0,0,0,0,0,0,4,4,4,0,0], // Tall tail
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[0,0,0,0,0,4,4,1,1,4,0], // Tail fin
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[0,0,0,0,0,1,1,1,1,1,0], // Rear fuselage
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[0,0,0,0,1,2,2,2,1,1,1], // Upper windows
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[0,0,0,3,3,3,3,3,3,1,1], // Large wings
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[0,0,0,3,3,3,3,3,3,1,1], // Wing body
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[0,0,0,0,1,2,2,2,5,5,5], // Lower fuselage + big engines
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[0,0,0,0,0,1,1,1,5,5,5], // Belly + engines
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[0,0,0,0,0,0,0,3,3,0,0] // Wing tip
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],
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// Heavy/jumbo (747, A380)
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heavy: [
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[0,0,0,0,0,0,4,4,4,4,0,0], // Very tall tail
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[0,0,0,0,0,4,4,1,1,1,4,0], // Tail fin
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[0,0,0,0,2,2,1,1,1,1,1,0], // Upper deck with windows!
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[0,0,0,0,1,1,1,1,1,1,1,0], // Upper fuselage
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[0,0,0,1,2,2,2,2,1,1,1,1], // Main deck windows
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[0,0,3,3,3,3,3,3,3,1,1,1], // Massive wings
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[0,0,3,3,3,3,3,3,3,1,1,1], // Wing body
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[0,0,0,1,2,2,2,2,5,5,5,5], // Lower deck + huge engines
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[0,0,0,0,1,1,1,1,5,5,5,5], // Belly + engines
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[0,0,0,0,0,0,0,3,3,3,0,0] // Wing tips
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]
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};
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}
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processPlaneImage() {
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// Create an off-screen canvas to process the image
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const tempCanvas = document.createElement('canvas');
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tempCanvas.width = this.planeImage.width;
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tempCanvas.height = this.planeImage.height;
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const tempCtx = tempCanvas.getContext('2d');
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// Draw the original image
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tempCtx.drawImage(this.planeImage, 0, 0);
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// Get image data
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const imageData = tempCtx.getImageData(0, 0, tempCanvas.width, tempCanvas.height);
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const data = imageData.data;
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const width = tempCanvas.width;
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const height = tempCanvas.height;
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// Flood fill from corners to mark background pixels
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const isBackground = new Uint8Array(width * height);
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const isWhiteish = (r, g, b) => r > 240 && g > 240 && b > 240;
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const floodFill = (startX, startY) => {
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const stack = [[startX, startY]];
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while (stack.length > 0) {
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const [x, y] = stack.pop();
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if (x < 0 || x >= width || y < 0 || y >= height) continue;
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const idx = y * width + x;
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if (isBackground[idx]) continue;
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const pixelIdx = idx * 4;
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const r = data[pixelIdx];
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const g = data[pixelIdx + 1];
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const b = data[pixelIdx + 2];
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if (!isWhiteish(r, g, b)) continue;
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isBackground[idx] = 1;
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// Add neighbors
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stack.push([x + 1, y]);
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stack.push([x - 1, y]);
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stack.push([x, y + 1]);
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stack.push([x, y - 1]);
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}
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};
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// Flood fill from all four corners
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floodFill(0, 0);
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floodFill(width - 1, 0);
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floodFill(0, height - 1);
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floodFill(width - 1, height - 1);
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// Make background pixels transparent
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for (let i = 0; i < isBackground.length; i++) {
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if (isBackground[i]) {
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data[i * 4 + 3] = 0; // Set alpha to 0
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}
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}
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// Put the modified data back
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tempCtx.putImageData(imageData, 0, 0);
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// Create a new image from the processed canvas
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this.processedPlaneImage = new Image();
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this.processedPlaneImage.src = tempCanvas.toDataURL();
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this.processedPlaneImage.onload = () => {
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this.planeImageLoaded = true;
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console.log('Plane image processed and loaded');
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};
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}
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setupResponsiveCanvas() {
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const resizeCanvas = () => {
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const container = this.canvas.parentElement;
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const containerWidth = container.clientWidth;
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const containerHeight = container.clientHeight;
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// Maintain 4:3 aspect ratio (800x600)
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const aspectRatio = 4 / 3;
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let newWidth, newHeight;
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if (containerWidth / containerHeight > aspectRatio) {
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// Container is wider - fit to height
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newHeight = containerHeight;
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newWidth = newHeight * aspectRatio;
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} else {
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// Container is taller - fit to width
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newWidth = containerWidth;
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newHeight = newWidth / aspectRatio;
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}
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// Set canvas internal resolution (1200x900 for larger display)
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this.canvas.width = 1200;
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this.canvas.height = 900;
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// Update stored dimensions
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this.width = 1200;
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this.height = 900;
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// CSS will handle the visual scaling via CSS in HTML
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};
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// Initial resize
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resizeCanvas();
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// Handle window resize and orientation change
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window.addEventListener('resize', resizeCanvas);
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window.addEventListener('orientationchange', () => {
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setTimeout(resizeCanvas, 100);
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});
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}
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async init() {
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// Fetch config (includes theme and location)
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await this.fetchConfig();
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// Load background images based on theme
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this.loadBackgroundImages();
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// Fetch weather
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await this.fetchWeather();
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// Update weather every 10 minutes
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setInterval(() => this.fetchWeather(), 600000);
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// Update date/time display every second
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setInterval(() => this.updateWeatherDisplay(), 1000);
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// Setup view direction controls
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this.setupViewControls();
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// Start rendering loop
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this.render();
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setInterval(() => this.render(), 100); // 10 FPS for retro feel
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// Connect to WebSocket
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this.connectWebSocket();
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}
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setupViewControls() {
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// Keyboard controls
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document.addEventListener('keydown', (e) => {
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if (e.key === 'ArrowLeft' || e.key === 'a' || e.key === 'A') {
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this.rotateView(-90);
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} else if (e.key === 'ArrowRight' || e.key === 'd' || e.key === 'D') {
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this.rotateView(90);
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}
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});
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// Click handlers for arrow buttons
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const leftArrow = document.getElementById('view-left');
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const rightArrow = document.getElementById('view-right');
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if (leftArrow) {
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leftArrow.addEventListener('click', () => this.rotateView(-90));
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}
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if (rightArrow) {
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rightArrow.addEventListener('click', () => this.rotateView(90));
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}
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// Mouse tracking for hover labels
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this.canvas.addEventListener('mousemove', (e) => {
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const rect = this.canvas.getBoundingClientRect();
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// Convert mouse position to canvas coordinates
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const scaleX = this.canvas.width / rect.width;
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const scaleY = this.canvas.height / rect.height;
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this.mouseX = (e.clientX - rect.left) * scaleX;
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this.mouseY = (e.clientY - rect.top) * scaleY;
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});
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this.canvas.addEventListener('mouseleave', () => {
|
|
this.mouseX = -1;
|
|
this.mouseY = -1;
|
|
this.hoveredAircraft = null;
|
|
});
|
|
|
|
// Click on canvas to deselect
|
|
this.canvas.addEventListener('click', () => {
|
|
this.selectedAircraftIcao = null;
|
|
this.updateAircraftSidebar();
|
|
});
|
|
|
|
// Sidebar click handler (delegated)
|
|
const sidebar = document.getElementById('aircraft-sidebar');
|
|
if (sidebar) {
|
|
sidebar.addEventListener('click', (e) => {
|
|
const aircraftEl = e.target.closest('.sidebar-aircraft');
|
|
if (aircraftEl) {
|
|
const icao = aircraftEl.dataset.icao;
|
|
// Toggle selection
|
|
if (this.selectedAircraftIcao === icao) {
|
|
this.selectedAircraftIcao = null;
|
|
} else {
|
|
this.selectedAircraftIcao = icao;
|
|
}
|
|
this.updateAircraftSidebar();
|
|
}
|
|
});
|
|
}
|
|
|
|
// Update initial compass display
|
|
this.updateCompassDisplay();
|
|
}
|
|
|
|
rotateView(degrees) {
|
|
this.viewDirection = (this.viewDirection + degrees + 360) % 360;
|
|
this.updateCompassDisplay();
|
|
console.log(`View direction: ${this.viewDirectionNames[this.viewDirection]} (${this.viewDirection}°)`);
|
|
}
|
|
|
|
updateCompassDisplay() {
|
|
const compassEl = document.getElementById('compass-direction');
|
|
if (compassEl) {
|
|
const dirName = this.viewDirectionNames[this.viewDirection];
|
|
const fullNames = { 'N': 'NORTH', 'E': 'EAST', 'S': 'SOUTH', 'W': 'WEST' };
|
|
compassEl.textContent = `VIEWING: ${fullNames[dirName]}`;
|
|
}
|
|
}
|
|
|
|
// Check if a bearing falls within the current field of view
|
|
isInFieldOfView(bearing) {
|
|
const halfFov = this.fieldOfView / 2;
|
|
const minAngle = (this.viewDirection - halfFov + 360) % 360;
|
|
const maxAngle = (this.viewDirection + halfFov) % 360;
|
|
|
|
// Handle wrap-around at 0/360
|
|
if (minAngle > maxAngle) {
|
|
return bearing >= minAngle || bearing <= maxAngle;
|
|
} else {
|
|
return bearing >= minAngle && bearing <= maxAngle;
|
|
}
|
|
}
|
|
|
|
// Get X position based on bearing within field of view
|
|
bearingToX(bearing) {
|
|
const halfFov = this.fieldOfView / 2;
|
|
|
|
// Calculate angle difference from view direction
|
|
let angleDiff = bearing - this.viewDirection;
|
|
|
|
// Normalize to -180 to 180
|
|
if (angleDiff > 180) angleDiff -= 360;
|
|
if (angleDiff < -180) angleDiff += 360;
|
|
|
|
// Map -45 to +45 degrees to screen X (with padding)
|
|
const padding = 60;
|
|
const usableWidth = this.width - (padding * 2);
|
|
|
|
// -45° = left edge, +45° = right edge
|
|
const normalizedAngle = (angleDiff + halfFov) / this.fieldOfView;
|
|
return padding + (normalizedAngle * usableWidth);
|
|
}
|
|
|
|
async fetchConfig() {
|
|
try {
|
|
const response = await fetch('/api/config');
|
|
const data = await response.json();
|
|
this.theme = data.theme || 'desert';
|
|
this.receiverLat = data.location?.lat || 0;
|
|
this.receiverLon = data.location?.lon || 0;
|
|
this.locationName = data.location?.name || 'My Location';
|
|
this.receivers = data.receivers || [];
|
|
|
|
// Apply site config
|
|
if (data.site) {
|
|
this.siteConfig = { ...this.siteConfig, ...data.site };
|
|
const titleEl = document.getElementById('site-title');
|
|
if (titleEl) titleEl.textContent = this.siteConfig.title;
|
|
document.title = `${this.siteConfig.title} - ${this.siteConfig.subtitle}`;
|
|
}
|
|
|
|
// Apply display config
|
|
if (data.display) {
|
|
this.displayConfig = { ...this.displayConfig, ...data.display };
|
|
|
|
// Apply default view direction
|
|
if (this.displayConfig.default_view_direction) {
|
|
this.viewDirection = this.displayConfig.default_view_direction;
|
|
}
|
|
|
|
// Show/hide sidebar
|
|
const sidebar = document.getElementById('aircraft-sidebar');
|
|
if (sidebar) {
|
|
sidebar.style.display = this.displayConfig.show_sidebar ? '' : 'none';
|
|
}
|
|
|
|
// Show/hide weather bar
|
|
const weatherBar = document.getElementById('weather-info');
|
|
if (weatherBar) {
|
|
weatherBar.style.display = this.displayConfig.show_weather ? '' : 'none';
|
|
}
|
|
}
|
|
|
|
console.log(`Config loaded - Theme: ${this.theme}, Location: ${this.locationName} (${this.receiverLat}, ${this.receiverLon})`);
|
|
console.log(`Receivers: ${this.receivers.join(', ') || 'none'}`);
|
|
} catch (error) {
|
|
console.warn('Could not fetch config, using defaults');
|
|
// Fallback to receiver-location API for backwards compatibility
|
|
await this.fetchReceiverLocation();
|
|
}
|
|
}
|
|
|
|
loadBackgroundImages() {
|
|
const directions = [
|
|
{ deg: 0, name: 'north' },
|
|
{ deg: 90, name: 'east' },
|
|
{ deg: 180, name: 'south' },
|
|
{ deg: 270, name: 'west' }
|
|
];
|
|
directions.forEach(dir => {
|
|
this.backgroundImages[dir.deg].onload = () => {
|
|
this.backgroundImagesLoaded[dir.deg] = true;
|
|
console.log(`${this.theme}/${dir.name}.png loaded`);
|
|
};
|
|
this.backgroundImages[dir.deg].onerror = () => {
|
|
console.warn(`Failed to load backgrounds/${this.theme}/${dir.name}.png`);
|
|
};
|
|
this.backgroundImages[dir.deg].src = `backgrounds/${this.theme}/${dir.name}.png?v=1`;
|
|
});
|
|
}
|
|
|
|
async fetchReceiverLocation() {
|
|
try {
|
|
// Fetch from same server that serves pixel-view
|
|
const response = await fetch('/api/receiver-location');
|
|
const data = await response.json();
|
|
this.receiverLat = data.lat;
|
|
this.receiverLon = data.lon;
|
|
this.locationName = data.name || 'My Location';
|
|
console.log(`Receiver location: ${this.locationName} (${this.receiverLat}, ${this.receiverLon})`);
|
|
} catch (error) {
|
|
console.warn('Could not fetch receiver location, using default');
|
|
}
|
|
}
|
|
|
|
async fetchWeather() {
|
|
try {
|
|
// Use Open-Meteo API (free, no API key needed) with daily forecast for sunrise/sunset
|
|
const url = `https://api.open-meteo.com/v1/forecast?latitude=${this.receiverLat}&longitude=${this.receiverLon}¤t_weather=true&daily=sunrise,sunset&timezone=auto`;
|
|
const response = await fetch(url);
|
|
const data = await response.json();
|
|
|
|
const weatherCode = data.current_weather.weathercode;
|
|
this.weather.temp = data.current_weather.temperature;
|
|
|
|
// Get today's sunrise and sunset times
|
|
if (data.daily && data.daily.sunrise && data.daily.sunset) {
|
|
this.weather.sunrise = new Date(data.daily.sunrise[0]);
|
|
this.weather.sunset = new Date(data.daily.sunset[0]);
|
|
}
|
|
|
|
// Map weather codes to conditions
|
|
// 0 = clear, 1-3 = partly cloudy, 45-48 = fog, 51-67 = rain, 71-77 = snow, 80-99 = rain/thunderstorm
|
|
if (weatherCode === 0) {
|
|
this.weather.condition = 'clear';
|
|
this.weather.description = 'Clear';
|
|
} else if (weatherCode <= 3) {
|
|
this.weather.condition = 'cloudy';
|
|
this.weather.description = 'Partly Cloudy';
|
|
} else if ((weatherCode >= 51 && weatherCode <= 67) || (weatherCode >= 80 && weatherCode <= 99)) {
|
|
this.weather.condition = 'rain';
|
|
this.weather.description = 'Rainy';
|
|
} else if (weatherCode >= 71 && weatherCode <= 77) {
|
|
this.weather.condition = 'snow';
|
|
this.weather.description = 'Snowy';
|
|
} else {
|
|
this.weather.condition = 'cloudy';
|
|
this.weather.description = 'Cloudy';
|
|
}
|
|
|
|
this.weather.lastUpdate = Date.now();
|
|
this.updateWeatherDisplay();
|
|
console.log(`Weather updated: ${this.weather.condition}, ${this.weather.temp}°C`);
|
|
} catch (error) {
|
|
console.warn('Could not fetch weather data', error);
|
|
this.weather.condition = 'clear'; // Default to clear
|
|
}
|
|
}
|
|
|
|
updateWeatherDisplay() {
|
|
// Update date/time display
|
|
const now = new Date();
|
|
const options = {
|
|
weekday: 'short',
|
|
month: 'short',
|
|
day: 'numeric',
|
|
hour: 'numeric',
|
|
minute: '2-digit',
|
|
hour12: true
|
|
};
|
|
const dateTimeStr = now.toLocaleString('en-US', options);
|
|
document.getElementById('datetime-display').textContent = `${this.locationName} - ${dateTimeStr}`;
|
|
|
|
// Update weather display with configured unit
|
|
let tempDisplay;
|
|
if (this.displayConfig.temperature_unit === 'C') {
|
|
tempDisplay = `${Math.round(this.weather.temp)}°C`;
|
|
} else {
|
|
tempDisplay = `${Math.round((this.weather.temp * 9/5) + 32)}°F`;
|
|
}
|
|
document.getElementById('weather-display').textContent = `${tempDisplay} - ${this.weather.description}`;
|
|
|
|
// Update sunrise/sunset times
|
|
if (this.weather.sunrise && this.weather.sunset) {
|
|
const sunriseStr = this.weather.sunrise.toLocaleTimeString('en-US', { hour: 'numeric', minute: '2-digit', hour12: true });
|
|
const sunsetStr = this.weather.sunset.toLocaleTimeString('en-US', { hour: 'numeric', minute: '2-digit', hour12: true });
|
|
document.getElementById('sun-times').textContent = `☀ ${sunriseStr} / 🌙 ${sunsetStr}`;
|
|
}
|
|
}
|
|
|
|
connectWebSocket() {
|
|
// Dynamically build WebSocket URL based on current page
|
|
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
|
|
const host = window.location.host;
|
|
const wsUrl = `${protocol}//${host}/ws`;
|
|
|
|
console.log(`Connecting to WebSocket: ${wsUrl}`);
|
|
this.ws = new WebSocket(wsUrl);
|
|
|
|
this.ws.onopen = () => {
|
|
console.log('WebSocket connected');
|
|
const receiverText = this.receivers && this.receivers.length > 0
|
|
? `CONNECTED: ${this.receivers.join(', ')}`
|
|
: 'CONNECTED';
|
|
document.getElementById('connection-status').textContent = receiverText;
|
|
document.getElementById('connection-status').classList.remove('blink');
|
|
this.reconnectDelay = 1000;
|
|
};
|
|
|
|
this.ws.onmessage = (event) => {
|
|
const data = JSON.parse(event.data);
|
|
if (data.type === 'flights') {
|
|
this.updateFlights(data.flights);
|
|
}
|
|
};
|
|
|
|
this.ws.onclose = () => {
|
|
console.log('WebSocket disconnected, reconnecting...');
|
|
document.getElementById('connection-status').textContent = 'RECONNECTING...';
|
|
document.getElementById('connection-status').classList.add('blink');
|
|
setTimeout(() => this.connectWebSocket(), this.reconnectDelay);
|
|
this.reconnectDelay = Math.min(this.reconnectDelay * 2, 30000);
|
|
};
|
|
|
|
this.ws.onerror = (error) => {
|
|
console.error('WebSocket error:', error);
|
|
};
|
|
}
|
|
|
|
updateFlights(flights) {
|
|
this.flights.clear();
|
|
flights.forEach(flight => {
|
|
if (flight.lat && flight.lon && flight.altitude) {
|
|
this.flights.set(flight.icao, flight);
|
|
// Categorize aircraft type if not already done
|
|
if (!this.aircraftTypes.has(flight.icao)) {
|
|
this.categorizeAircraft(flight);
|
|
}
|
|
}
|
|
});
|
|
// Aircraft count is now updated in drawAircraft() with visible/total format
|
|
}
|
|
|
|
categorizeAircraft(flight) {
|
|
// Categorize aircraft based on available data
|
|
// Priority: 1. Helicopter detection, 2. Callsign patterns, 3. Altitude/Speed heuristics
|
|
|
|
let category = 'narrowBody'; // Default
|
|
|
|
const callsign = (flight.callsign || '').trim();
|
|
const altitude = flight.altitude || 0;
|
|
const speed = flight.speed || 0;
|
|
|
|
// Helicopter detection with multiple criteria
|
|
// Known helicopter callsign patterns (medical, news, police, tours, etc.)
|
|
const helicopterCallsigns = ['LIFE', 'MED', 'STAR', 'AIR', 'CARE', 'MERCY', 'REACH', 'CHP', 'COPTER', 'HELO', 'N', 'PHI'];
|
|
const isHelicopterCallsign = helicopterCallsigns.some(pattern =>
|
|
callsign.includes(pattern) || callsign.startsWith('N') && callsign.length <= 6
|
|
);
|
|
|
|
// Helicopter speed/altitude heuristics:
|
|
// - Very low speed at any altitude (< 100 knots)
|
|
// - Low altitude with moderate speed (< 3000 ft and < 180 knots)
|
|
// - Known helicopter callsign with reasonable parameters (< 10000 ft and < 200 knots)
|
|
if (isHelicopterCallsign && altitude < 10000 && speed < 200) {
|
|
category = 'helicopter';
|
|
} else if (speed < 100 && altitude < 15000) {
|
|
category = 'helicopter';
|
|
} else if (altitude < 3000 && speed < 180) {
|
|
category = 'helicopter';
|
|
}
|
|
// Heavy/jumbo aircraft callsigns (cargo and passenger)
|
|
else if (callsign.length > 0) {
|
|
const heavyCallsigns = ['CPA', 'UAE', 'ETH', 'QTR', 'SIA', 'KLM', 'AFL', 'BAW', 'AAL', 'DAL', 'UAL', 'FDX', 'UPS'];
|
|
// Regional jet callsigns
|
|
const regionalCallsigns = ['SKW', 'RPA', 'ASH', 'PDT', 'CHQ', 'ENY'];
|
|
// Small prop patterns (typically GA aircraft with N-numbers or short callsigns)
|
|
const isSmallProp = callsign.length <= 4 && (callsign.startsWith('N') || !callsign.match(/[0-9]/));
|
|
|
|
// Check callsign patterns
|
|
const airline = callsign.substring(0, 3);
|
|
if (heavyCallsigns.includes(airline) || altitude > 40000 || speed > 500) {
|
|
// High altitude or speed suggests wide body or heavy
|
|
if (altitude > 42000 || speed > 550) {
|
|
category = 'heavy';
|
|
} else {
|
|
category = 'wideBody';
|
|
}
|
|
} else if (regionalCallsigns.includes(airline) || (altitude < 25000 && speed < 350)) {
|
|
category = 'regionalJet';
|
|
} else if (isSmallProp || (altitude < 10000 && speed < 200)) {
|
|
category = 'smallProp';
|
|
} else {
|
|
// Default narrow body (737, A320 family)
|
|
category = 'narrowBody';
|
|
}
|
|
}
|
|
|
|
this.aircraftTypes.set(flight.icao, category);
|
|
}
|
|
|
|
getAircraftSprite(icao) {
|
|
const category = this.aircraftTypes.get(icao) || 'narrowBody';
|
|
return this.sprites[category] || this.sprites.narrowBody;
|
|
}
|
|
|
|
// Calculate distance in nautical miles
|
|
calculateDistance(lat1, lon1, lat2, lon2) {
|
|
const R = 3440.065; // Earth radius in nautical miles
|
|
const dLat = (lat2 - lat1) * Math.PI / 180;
|
|
const dLon = (lon2 - lon1) * Math.PI / 180;
|
|
const a = Math.sin(dLat/2) * Math.sin(dLat/2) +
|
|
Math.cos(lat1 * Math.PI / 180) * Math.cos(lat2 * Math.PI / 180) *
|
|
Math.sin(dLon/2) * Math.sin(dLon/2);
|
|
const c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
|
|
return R * c;
|
|
}
|
|
|
|
// Calculate bearing from receiver to aircraft
|
|
calculateBearing(lat1, lon1, lat2, lon2) {
|
|
const dLon = (lon2 - lon1) * Math.PI / 180;
|
|
const y = Math.sin(dLon) * Math.cos(lat2 * Math.PI / 180);
|
|
const x = Math.cos(lat1 * Math.PI / 180) * Math.sin(lat2 * Math.PI / 180) -
|
|
Math.sin(lat1 * Math.PI / 180) * Math.cos(lat2 * Math.PI / 180) * Math.cos(dLon);
|
|
const bearing = Math.atan2(y, x) * 180 / Math.PI;
|
|
return (bearing + 360) % 360;
|
|
}
|
|
|
|
// Check if plane is flying towards or away from receiver
|
|
isFlyingTowards(flight) {
|
|
const bearingToReceiver = this.calculateBearing(
|
|
flight.lat, flight.lon,
|
|
this.receiverLat, this.receiverLon
|
|
);
|
|
const headingDiff = Math.abs(flight.track - bearingToReceiver);
|
|
const normalizedDiff = headingDiff > 180 ? 360 - headingDiff : headingDiff;
|
|
return normalizedDiff < 90; // Less than 90 degrees = flying towards
|
|
}
|
|
|
|
render() {
|
|
// Draw sky gradient
|
|
this.drawSky();
|
|
|
|
// Draw clouds
|
|
this.drawClouds();
|
|
|
|
// Draw sun
|
|
this.drawSun();
|
|
|
|
// Draw moon
|
|
this.drawMoon();
|
|
|
|
// Weather is represented by cloud sprites (rain clouds vs happy clouds)
|
|
// No additional weather effects needed
|
|
|
|
// Draw ground (directional background) - after celestial bodies so horizon covers low sun/moon
|
|
this.drawGround();
|
|
|
|
// Draw grid lines for altitude reference
|
|
this.drawGrid();
|
|
|
|
// Calculate auto-scaling
|
|
const scale = this.calculateScale();
|
|
|
|
// Draw aircraft on top of everything
|
|
this.drawAircraft(scale);
|
|
|
|
// Draw scale indicators
|
|
this.drawScaleIndicators(scale);
|
|
|
|
// Draw compass indicators
|
|
this.drawCompassIndicators();
|
|
}
|
|
|
|
getSkyColors() {
|
|
// Calculate sun position to determine sky colors
|
|
const now = new Date();
|
|
|
|
if (!this.weather.sunrise || !this.weather.sunset) {
|
|
// Default day colors if no sun data
|
|
return { top: this.colors.skyTop, bottom: this.colors.skyBottom };
|
|
}
|
|
|
|
const sunrise = this.weather.sunrise.getTime();
|
|
const sunset = this.weather.sunset.getTime();
|
|
const current = now.getTime();
|
|
|
|
// Dawn/Dusk transition period (30 minutes)
|
|
const transitionTime = 30 * 60 * 1000;
|
|
|
|
// Dawn colors (orange/pink sunrise)
|
|
const dawnTop = '#4c5c8c';
|
|
const dawnBottom = '#dc8c5c';
|
|
|
|
// Day colors (bright blue)
|
|
const dayTop = '#6ca4dc';
|
|
const dayBottom = '#b4d4ec';
|
|
|
|
// Dusk colors (orange/purple sunset)
|
|
const duskTop = '#6c5c9c';
|
|
const duskBottom = '#dc9c6c';
|
|
|
|
// Night colors (dark blue/purple)
|
|
const nightTop = '#1c2c4c';
|
|
const nightBottom = '#2c3c5c';
|
|
|
|
// Determine time of day and interpolate colors
|
|
if (current < sunrise - transitionTime) {
|
|
// Night (before dawn)
|
|
return { top: nightTop, bottom: nightBottom };
|
|
} else if (current < sunrise) {
|
|
// Dawn transition
|
|
const progress = (current - (sunrise - transitionTime)) / transitionTime;
|
|
return {
|
|
top: this.interpolateColor(nightTop, dawnTop, progress),
|
|
bottom: this.interpolateColor(nightBottom, dawnBottom, progress)
|
|
};
|
|
} else if (current < sunrise + transitionTime) {
|
|
// Sunrise to day transition
|
|
const progress = (current - sunrise) / transitionTime;
|
|
return {
|
|
top: this.interpolateColor(dawnTop, dayTop, progress),
|
|
bottom: this.interpolateColor(dawnBottom, dayBottom, progress)
|
|
};
|
|
} else if (current < sunset - transitionTime) {
|
|
// Full day
|
|
return { top: dayTop, bottom: dayBottom };
|
|
} else if (current < sunset) {
|
|
// Day to dusk transition
|
|
const progress = (current - (sunset - transitionTime)) / transitionTime;
|
|
return {
|
|
top: this.interpolateColor(dayTop, duskTop, progress),
|
|
bottom: this.interpolateColor(dayBottom, duskBottom, progress)
|
|
};
|
|
} else if (current < sunset + transitionTime) {
|
|
// Dusk to night transition
|
|
const progress = (current - sunset) / transitionTime;
|
|
return {
|
|
top: this.interpolateColor(duskTop, nightTop, progress),
|
|
bottom: this.interpolateColor(duskBottom, nightBottom, progress)
|
|
};
|
|
} else {
|
|
// Night (after dusk)
|
|
return { top: nightTop, bottom: nightBottom };
|
|
}
|
|
}
|
|
|
|
interpolateColor(color1, color2, factor) {
|
|
// Interpolate between two hex colors
|
|
const c1 = parseInt(color1.slice(1), 16);
|
|
const c2 = parseInt(color2.slice(1), 16);
|
|
|
|
const r1 = (c1 >> 16) & 0xff;
|
|
const g1 = (c1 >> 8) & 0xff;
|
|
const b1 = c1 & 0xff;
|
|
|
|
const r2 = (c2 >> 16) & 0xff;
|
|
const g2 = (c2 >> 8) & 0xff;
|
|
const b2 = c2 & 0xff;
|
|
|
|
const r = Math.round(r1 + (r2 - r1) * factor);
|
|
const g = Math.round(g1 + (g2 - g1) * factor);
|
|
const b = Math.round(b1 + (b2 - b1) * factor);
|
|
|
|
return `#${((r << 16) | (g << 8) | b).toString(16).padStart(6, '0')}`;
|
|
}
|
|
|
|
drawSky() {
|
|
// Sky gradient (SNES style) - adjust based on time of day and weather
|
|
const gradient = this.ctx.createLinearGradient(0, 0, 0, this.height - 60);
|
|
|
|
// Get base sky colors based on sun position
|
|
let skyColors = this.getSkyColors();
|
|
let skyTop = skyColors.top;
|
|
let skyBottom = skyColors.bottom;
|
|
|
|
// Adjust for weather conditions (darken for rain/snow)
|
|
if (this.weather.condition === 'rain' || this.weather.condition === 'snow') {
|
|
// Darken the sky colors
|
|
skyTop = this.interpolateColor(skyTop, '#4c5c6c', 0.4);
|
|
skyBottom = this.interpolateColor(skyBottom, '#7c8c9c', 0.4);
|
|
} else if (this.weather.condition === 'cloudy') {
|
|
// Slightly darken for cloudy
|
|
skyTop = this.interpolateColor(skyTop, '#5c6c7c', 0.2);
|
|
skyBottom = this.interpolateColor(skyBottom, '#8c9cac', 0.2);
|
|
}
|
|
|
|
gradient.addColorStop(0, skyTop);
|
|
gradient.addColorStop(1, skyBottom);
|
|
this.ctx.fillStyle = gradient;
|
|
this.ctx.fillRect(0, 0, this.width, this.height - 60);
|
|
}
|
|
|
|
drawClouds() {
|
|
// Choose cloud image based on weather condition
|
|
const isRainy = (this.weather.condition === 'rain' || this.weather.condition === 'snow');
|
|
const cloudImage = isRainy ? this.rainCloudImage : this.happyCloudImage;
|
|
const cloudImageLoaded = isRainy ? this.rainCloudImageLoaded : this.happyCloudImageLoaded;
|
|
|
|
// Use PNG images if loaded, otherwise fall back to programmatic rendering
|
|
if (cloudImageLoaded && cloudImage.complete) {
|
|
// Animate clouds moving across screen
|
|
const time = Date.now() / 10000; // Slow cloud movement
|
|
const numClouds = (this.weather.condition === 'cloudy' || isRainy) ? 8 : 4;
|
|
|
|
// Calculate proper width/height maintaining aspect ratio (150% scale)
|
|
const cloudHeight = 90;
|
|
const aspectRatio = cloudImage.width / cloudImage.height;
|
|
const cloudWidth = cloudHeight * aspectRatio;
|
|
|
|
// Generate random but consistent offsets for each cloud using seeded positions
|
|
for (let i = 0; i < numClouds; i++) {
|
|
// Use cloud index as seed for consistent random positions
|
|
const seed = i * 123.456;
|
|
const xOffset = Math.sin(seed) * 200; // Random horizontal offset
|
|
const yOffset = Math.cos(seed * 1.5) * 60; // Random vertical offset
|
|
const speed = 15 + (Math.sin(seed * 2) * 5); // Varying cloud speeds
|
|
|
|
const x = ((i * 180 + xOffset + time * speed) % (this.width + cloudWidth)) - cloudWidth;
|
|
const y = 20 + yOffset + Math.abs(Math.sin(seed * 3) * 80);
|
|
|
|
this.ctx.drawImage(cloudImage, x, y, cloudWidth, cloudHeight);
|
|
}
|
|
} else {
|
|
// Fallback to programmatic cloud rendering
|
|
const time = Date.now() / 10000;
|
|
const pixelSize = 4;
|
|
const numClouds = (this.weather.condition === 'cloudy' || isRainy) ? 10 : 5;
|
|
|
|
for (let i = 0; i < numClouds; i++) {
|
|
const x = ((i * 100 + time * 20) % (this.width + 100)) - 50;
|
|
const y = 20 + (i % 5) * 15;
|
|
|
|
// Darker clouds for rain/snow
|
|
if (isRainy) {
|
|
this.ctx.fillStyle = '#c4c4c4';
|
|
} else {
|
|
this.ctx.fillStyle = this.colors.cloud;
|
|
}
|
|
|
|
// Cloud shape (simple)
|
|
this.ctx.fillRect(x, y, pixelSize * 3, pixelSize);
|
|
this.ctx.fillRect(x + pixelSize, y - pixelSize, pixelSize * 2, pixelSize);
|
|
this.ctx.fillRect(x - pixelSize, y, pixelSize * 5, pixelSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
calculateSunPosition() {
|
|
// Calculate sun's position in the sky using astronomical formulas
|
|
const now = new Date();
|
|
|
|
if (!this.weather.sunrise || !this.weather.sunset) {
|
|
// Default position if no sun data
|
|
return { altitude: 45, azimuth: 180 };
|
|
}
|
|
|
|
const sunrise = this.weather.sunrise.getTime();
|
|
const sunset = this.weather.sunset.getTime();
|
|
const current = now.getTime();
|
|
|
|
// Sun is not visible at night
|
|
if (current < sunrise || current > sunset) {
|
|
return { altitude: -10, azimuth: 0 }; // Below horizon
|
|
}
|
|
|
|
// Calculate day progress (0 = sunrise, 0.5 = solar noon, 1 = sunset)
|
|
const dayLength = sunset - sunrise;
|
|
const dayProgress = (current - sunrise) / dayLength;
|
|
|
|
// Sun's altitude: peaks at solar noon (around 0.5 day progress)
|
|
// Max altitude varies by season based on receiver latitude
|
|
// Simplified: use parabolic curve peaking at solar noon
|
|
const maxAltitude = 90 - Math.abs(this.receiverLat); // Rough approximation
|
|
const altitude = maxAltitude * Math.sin(dayProgress * Math.PI);
|
|
|
|
// Sun's azimuth: rises in east (90°), sets in west (270°)
|
|
// 90° = east, 180° = south, 270° = west
|
|
const azimuth = 90 + (dayProgress * 180); // East to West
|
|
|
|
return { altitude, azimuth };
|
|
}
|
|
|
|
calculateMoonPhase() {
|
|
// Calculate moon phase based on lunar cycle
|
|
// Returns a value from 0 to 1 representing the moon phase
|
|
// 0 = New Moon, 0.25 = First Quarter, 0.5 = Full Moon, 0.75 = Last Quarter
|
|
const now = new Date();
|
|
|
|
// Known new moon: January 11, 2024
|
|
const knownNewMoon = new Date('2024-01-11T11:57:00Z').getTime();
|
|
const lunarCycle = 29.53059 * 24 * 60 * 60 * 1000; // Lunar cycle in milliseconds
|
|
|
|
const timeSinceNewMoon = now.getTime() - knownNewMoon;
|
|
const phase = (timeSinceNewMoon % lunarCycle) / lunarCycle;
|
|
|
|
return phase;
|
|
}
|
|
|
|
calculateMoonPosition() {
|
|
// Calculate moon's position in the sky
|
|
const now = new Date();
|
|
|
|
if (!this.weather.sunrise || !this.weather.sunset) {
|
|
return { altitude: 30, azimuth: 180 };
|
|
}
|
|
|
|
const sunrise = this.weather.sunrise.getTime();
|
|
const sunset = this.weather.sunset.getTime();
|
|
const current = now.getTime();
|
|
|
|
// Moon is roughly 12 hours offset from sun
|
|
// Simplified: moon is highest during night, low during day
|
|
let moonProgress;
|
|
|
|
if (current >= sunrise && current <= sunset) {
|
|
// Daytime: moon may be visible, calculate based on day progress
|
|
const dayLength = sunset - sunrise;
|
|
const dayProg = (current - sunrise) / dayLength;
|
|
moonProgress = dayProg + 0.5; // Offset from sun
|
|
} else {
|
|
// Nighttime: moon follows night cycle
|
|
const midnight = new Date(now);
|
|
midnight.setHours(0, 0, 0, 0);
|
|
const nextMidnight = new Date(midnight.getTime() + 24 * 60 * 60 * 1000);
|
|
|
|
if (current < sunrise) {
|
|
// Before sunrise
|
|
const nightLength = sunrise - midnight.getTime();
|
|
moonProgress = (current - midnight.getTime()) / nightLength * 0.5;
|
|
} else {
|
|
// After sunset
|
|
const nightLength = nextMidnight.getTime() - sunset;
|
|
moonProgress = 0.5 + ((current - sunset) / nightLength * 0.5);
|
|
}
|
|
}
|
|
|
|
// Moon's altitude calculation (visible mostly at night)
|
|
const maxAltitude = 70;
|
|
const altitude = maxAltitude * Math.sin(moonProgress * Math.PI);
|
|
|
|
// Moon's azimuth (opposite side from sun generally)
|
|
const azimuth = 90 + (moonProgress * 180);
|
|
|
|
return { altitude, azimuth };
|
|
}
|
|
|
|
drawSun() {
|
|
// Calculate sun position
|
|
const sunPos = this.calculateSunPosition();
|
|
|
|
// Don't draw sun if it's below horizon or not clear weather
|
|
if (sunPos.altitude < 0) {
|
|
return;
|
|
}
|
|
|
|
// Only show sun when clear or partly cloudy
|
|
if (this.weather.condition === 'rain' || this.weather.condition === 'snow') {
|
|
return;
|
|
}
|
|
|
|
// Check if sun is in current field of view
|
|
if (!this.isInFieldOfView(sunPos.azimuth)) {
|
|
return;
|
|
}
|
|
|
|
// Map sun's altitude (0-90°) to Y position in sky
|
|
// 0° = horizon (bottom of sky), 90° = zenith (top of sky)
|
|
const skyHeight = this.height - 60; // Sky area height
|
|
const horizonY = skyHeight; // Bottom of sky
|
|
const zenithY = 20; // Top of sky
|
|
|
|
// Convert altitude to Y position (inverted because Y=0 is top)
|
|
const sunY = horizonY - (sunPos.altitude / 90) * (horizonY - zenithY);
|
|
|
|
// Map azimuth to X position based on current view direction
|
|
const sunX = this.bearingToX(sunPos.azimuth);
|
|
|
|
// Use sun.png if loaded, otherwise fall back to programmatic rendering
|
|
if (this.sunImageLoaded && this.sunImage.complete) {
|
|
// Draw sun.png with opacity based on weather
|
|
const alpha = this.weather.condition === 'cloudy' ? 0.6 : 1.0;
|
|
this.ctx.globalAlpha = alpha;
|
|
|
|
// Size the sun image preserving aspect ratio
|
|
const sunHeight = 80;
|
|
const sunAspectRatio = this.sunImage.width / this.sunImage.height;
|
|
const sunWidth = sunHeight * sunAspectRatio;
|
|
this.ctx.drawImage(this.sunImage, sunX - sunWidth / 2, sunY - sunHeight / 2, sunWidth, sunHeight);
|
|
|
|
this.ctx.globalAlpha = 1.0; // Reset alpha
|
|
} else {
|
|
// Fallback to programmatic sun rendering
|
|
const pixelSize = 5;
|
|
const alpha = this.weather.condition === 'cloudy' ? 0.6 : 1.0;
|
|
|
|
// Outer glow
|
|
this.ctx.fillStyle = `rgba(252, 212, 68, ${alpha * 0.3})`;
|
|
this.ctx.fillRect(sunX - pixelSize * 3, sunY - pixelSize * 3, pixelSize * 6, pixelSize * 6);
|
|
|
|
// Inner glow
|
|
this.ctx.fillStyle = `rgba(252, 212, 68, ${alpha * 0.6})`;
|
|
this.ctx.fillRect(sunX - pixelSize * 2, sunY - pixelSize * 2, pixelSize * 4, pixelSize * 4);
|
|
|
|
// Sun core
|
|
this.ctx.fillStyle = this.weather.condition === 'cloudy'
|
|
? 'rgba(252, 212, 68, 0.8)'
|
|
: this.colors.sun;
|
|
this.ctx.fillRect(sunX - pixelSize, sunY - pixelSize, pixelSize * 2, pixelSize * 2);
|
|
|
|
// Sun rays (8 directions)
|
|
const rayLength = pixelSize * 2;
|
|
this.ctx.fillStyle = this.weather.condition === 'cloudy'
|
|
? 'rgba(252, 212, 68, 0.7)'
|
|
: this.colors.sun;
|
|
|
|
// Horizontal and vertical rays
|
|
this.ctx.fillRect(sunX - rayLength - pixelSize, sunY - pixelSize / 2, pixelSize, pixelSize);
|
|
this.ctx.fillRect(sunX + rayLength, sunY - pixelSize / 2, pixelSize, pixelSize);
|
|
this.ctx.fillRect(sunX - pixelSize / 2, sunY - rayLength - pixelSize, pixelSize, pixelSize);
|
|
this.ctx.fillRect(sunX - pixelSize / 2, sunY + rayLength, pixelSize, pixelSize);
|
|
|
|
// Diagonal rays
|
|
this.ctx.fillRect(sunX - rayLength, sunY - rayLength, pixelSize, pixelSize);
|
|
this.ctx.fillRect(sunX + rayLength - pixelSize, sunY - rayLength, pixelSize, pixelSize);
|
|
this.ctx.fillRect(sunX - rayLength, sunY + rayLength - pixelSize, pixelSize, pixelSize);
|
|
this.ctx.fillRect(sunX + rayLength - pixelSize, sunY + rayLength - pixelSize, pixelSize, pixelSize);
|
|
}
|
|
}
|
|
|
|
getMoonSpritePosition(phase) {
|
|
// Map moon phase (0-1) to sprite sheet position (2x3 grid)
|
|
// Row 0: waxing crescent, first quarter, waxing gibbous
|
|
// Row 1: full moon, waning gibbous, last quarter
|
|
|
|
if (phase < 0.05 || phase > 0.95) {
|
|
// New moon - don't display
|
|
return null;
|
|
} else if (phase >= 0.05 && phase < 0.20) {
|
|
// Waxing crescent
|
|
return { row: 0, col: 0 };
|
|
} else if (phase >= 0.20 && phase < 0.30) {
|
|
// First quarter
|
|
return { row: 0, col: 1 };
|
|
} else if (phase >= 0.30 && phase < 0.48) {
|
|
// Waxing gibbous
|
|
return { row: 0, col: 2 };
|
|
} else if (phase >= 0.48 && phase <= 0.52) {
|
|
// Full moon
|
|
return { row: 1, col: 0 };
|
|
} else if (phase > 0.52 && phase < 0.70) {
|
|
// Waning gibbous
|
|
return { row: 1, col: 1 };
|
|
} else if (phase >= 0.70 && phase < 0.80) {
|
|
// Last quarter
|
|
return { row: 1, col: 2 };
|
|
} else {
|
|
// Waning crescent (0.80-0.95) - mirror waxing crescent
|
|
return { row: 0, col: 0, mirror: true };
|
|
}
|
|
}
|
|
|
|
drawMoon() {
|
|
// Calculate moon position and phase
|
|
const moonPos = this.calculateMoonPosition();
|
|
const phase = this.calculateMoonPhase();
|
|
|
|
// Don't draw moon if it's below horizon
|
|
if (moonPos.altitude < 0) {
|
|
return;
|
|
}
|
|
|
|
// Moon is more visible at night, less during day
|
|
const sunPos = this.calculateSunPosition();
|
|
const isNight = sunPos.altitude < 0;
|
|
|
|
// Only show moon at night or if it's high enough during day
|
|
if (!isNight && moonPos.altitude < 30) {
|
|
return;
|
|
}
|
|
|
|
// Check if moon is in current field of view
|
|
if (!this.isInFieldOfView(moonPos.azimuth)) {
|
|
return;
|
|
}
|
|
|
|
// Map moon's altitude to Y position
|
|
const skyHeight = this.height - 60;
|
|
const horizonY = skyHeight;
|
|
const zenithY = 20;
|
|
const moonY = horizonY - (moonPos.altitude / 90) * (horizonY - zenithY);
|
|
|
|
// Map azimuth to X position based on current view direction
|
|
const moonX = this.bearingToX(moonPos.azimuth);
|
|
|
|
// Use sprite sheet if loaded
|
|
if (this.moonSpriteLoaded && this.moonSprite.complete) {
|
|
const spritePos = this.getMoonSpritePosition(phase);
|
|
|
|
// Don't draw during new moon
|
|
if (!spritePos) {
|
|
return;
|
|
}
|
|
|
|
// Calculate sprite sheet dimensions (2x3 grid)
|
|
const spriteWidth = this.moonSprite.width / 3; // 3 columns
|
|
const spriteHeight = this.moonSprite.height / 2; // 2 rows
|
|
|
|
// Source rectangle (which part of sprite sheet to use)
|
|
const sx = spritePos.col * spriteWidth;
|
|
const sy = spritePos.row * spriteHeight;
|
|
|
|
// Destination size (scaled for display, maintaining aspect ratio)
|
|
const spriteAspectRatio = spriteWidth / spriteHeight;
|
|
const targetHeight = 120; // 200% scale (was 60)
|
|
const targetWidth = targetHeight * spriteAspectRatio;
|
|
const destX = moonX - targetWidth / 2;
|
|
const destY = moonY - targetHeight / 2;
|
|
|
|
// Moon brightness (brighter at night)
|
|
const alpha = isNight ? 1.0 : 0.6;
|
|
this.ctx.globalAlpha = alpha;
|
|
|
|
// Draw moon with optional horizontal flip for waning crescent
|
|
if (spritePos.mirror) {
|
|
this.ctx.save();
|
|
this.ctx.translate(moonX, moonY);
|
|
this.ctx.scale(-1, 1);
|
|
this.ctx.drawImage(
|
|
this.moonSprite,
|
|
sx, sy, spriteWidth, spriteHeight,
|
|
-targetWidth / 2, -targetHeight / 2, targetWidth, targetHeight
|
|
);
|
|
this.ctx.restore();
|
|
} else {
|
|
this.ctx.drawImage(
|
|
this.moonSprite,
|
|
sx, sy, spriteWidth, spriteHeight,
|
|
destX, destY, targetWidth, targetHeight
|
|
);
|
|
}
|
|
|
|
this.ctx.globalAlpha = 1.0;
|
|
}
|
|
}
|
|
|
|
drawGround() {
|
|
// Use directional background for current view direction
|
|
const bgImage = this.backgroundImages[this.viewDirection];
|
|
const bgLoaded = this.backgroundImagesLoaded[this.viewDirection];
|
|
|
|
if (bgLoaded && bgImage && bgImage.complete) {
|
|
const bgAspectRatio = bgImage.width / bgImage.height;
|
|
const bgWidth = this.width;
|
|
const bgHeight = this.width / bgAspectRatio;
|
|
const bgY = this.height - bgHeight;
|
|
const bgX = 0;
|
|
|
|
this.ctx.drawImage(bgImage, bgX, bgY, bgWidth, bgHeight);
|
|
}
|
|
}
|
|
|
|
drawGrid() {
|
|
this.ctx.strokeStyle = this.colors.grid;
|
|
this.ctx.lineWidth = 1;
|
|
|
|
// Horizontal lines every 10,000 feet
|
|
for (let alt = 0; alt <= 50000; alt += 10000) {
|
|
const y = this.height - 60 - (alt / 50000) * (this.height - 100);
|
|
this.ctx.beginPath();
|
|
this.ctx.moveTo(0, y);
|
|
this.ctx.lineTo(this.width, y);
|
|
this.ctx.stroke();
|
|
}
|
|
}
|
|
|
|
calculateScale() {
|
|
let minLat = this.receiverLat;
|
|
let maxLat = this.receiverLat;
|
|
let maxAltitude = 0;
|
|
|
|
this.flights.forEach(flight => {
|
|
minLat = Math.min(minLat, flight.lat);
|
|
maxLat = Math.max(maxLat, flight.lat);
|
|
maxAltitude = Math.max(maxAltitude, flight.altitude);
|
|
});
|
|
|
|
// Add more padding for better horizontal spacing
|
|
// Ensure minimum range of 1.0 degree latitude (about 60 nautical miles)
|
|
const latRange = Math.max((maxLat - minLat) * 2.5, 1.0);
|
|
|
|
// Center the view around receiver with extra padding
|
|
const latCenter = (minLat + maxLat) / 2;
|
|
minLat = latCenter - latRange / 2;
|
|
maxLat = latCenter + latRange / 2;
|
|
|
|
maxAltitude = Math.max(maxAltitude * 1.2, 10000); // Minimum 10,000 feet
|
|
|
|
return {
|
|
latScale: (this.width - 100) / (maxLat - minLat), // Pixels per degree latitude
|
|
altScale: (this.height - 100) / maxAltitude, // Pixels per foot
|
|
minLat,
|
|
maxLat,
|
|
maxAltitude
|
|
};
|
|
}
|
|
|
|
drawMountains() {
|
|
const sprite = this.sprites.mountain;
|
|
const spriteHeight = sprite.length;
|
|
const spriteWidth = sprite[0].length;
|
|
const pixelSize = 4;
|
|
const groundY = this.height - 60;
|
|
const mountainY = groundY - (spriteHeight * pixelSize); // Connect to ground
|
|
|
|
// Draw multiple mountains across the horizon
|
|
for (let mountainX = -50; mountainX < this.width; mountainX += 120) {
|
|
for (let y = 0; y < spriteHeight; y++) {
|
|
for (let x = 0; x < spriteWidth; x++) {
|
|
if (sprite[y][x] === 1 || sprite[y][x] === 2) {
|
|
// Snow caps (value 2)
|
|
if (sprite[y][x] === 2) {
|
|
this.ctx.fillStyle = this.colors.mountainSnow;
|
|
} else {
|
|
this.ctx.fillStyle = this.colors.mountain;
|
|
}
|
|
|
|
this.ctx.fillRect(
|
|
mountainX + x * pixelSize,
|
|
mountainY + y * pixelSize,
|
|
pixelSize,
|
|
pixelSize
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
drawCacti() {
|
|
const sprite = this.sprites.cactus;
|
|
const spriteHeight = sprite.length;
|
|
const spriteWidth = sprite[0].length;
|
|
const pixelSize = 2;
|
|
const groundY = this.height - 60;
|
|
|
|
// Draw cacti at various positions along the ground
|
|
const cactusPositions = [100, 250, 350, 550, 700];
|
|
|
|
cactusPositions.forEach(cactusX => {
|
|
for (let y = 0; y < spriteHeight; y++) {
|
|
for (let x = 0; x < spriteWidth; x++) {
|
|
if (sprite[y][x] === 1) {
|
|
// Randomize cactus shading slightly
|
|
this.ctx.fillStyle = (x + y) % 3 === 0 ? this.colors.cactusDark : this.colors.cactus;
|
|
|
|
this.ctx.fillRect(
|
|
cactusX + x * pixelSize,
|
|
groundY - spriteHeight * pixelSize + y * pixelSize,
|
|
pixelSize,
|
|
pixelSize
|
|
);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
drawWeather() {
|
|
if (this.weather.condition === 'rain') {
|
|
this.ctx.fillStyle = this.colors.rain;
|
|
// Draw rain drops
|
|
for (let i = 0; i < 100; i++) {
|
|
const x = Math.random() * this.width;
|
|
const y = (Math.random() * (this.height - 60)) + (Date.now() / 10) % this.height;
|
|
this.ctx.fillRect(x, y % (this.height - 60), 1, 8);
|
|
}
|
|
} else if (this.weather.condition === 'snow') {
|
|
this.ctx.fillStyle = this.colors.snow;
|
|
// Draw snowflakes
|
|
for (let i = 0; i < 50; i++) {
|
|
const x = (Math.random() * this.width + Date.now() / 50) % this.width;
|
|
const y = (Math.random() * (this.height - 60) + Date.now() / 30) % (this.height - 60);
|
|
this.ctx.fillRect(x, y, 3, 3);
|
|
}
|
|
}
|
|
}
|
|
|
|
drawHouse(scale) {
|
|
// Position antenna based on receiver latitude
|
|
const antennaX = 50 + (this.receiverLat - scale.minLat) * scale.latScale;
|
|
const antennaY = this.height - 60;
|
|
const pixelSize = 2;
|
|
|
|
const sprite = this.sprites.antenna;
|
|
const spriteWidth = sprite[0].length;
|
|
const spriteHeight = sprite.length;
|
|
|
|
for (let y = 0; y < spriteHeight; y++) {
|
|
for (let x = 0; x < spriteWidth; x++) {
|
|
const pixel = sprite[y][x];
|
|
if (pixel > 0) {
|
|
// Choose color based on pixel value
|
|
if (pixel === 1) {
|
|
// Mast - silver with subtle shading
|
|
this.ctx.fillStyle = (x === 1) ? this.colors.antennaDark : this.colors.antenna;
|
|
} else if (pixel === 2) {
|
|
// White rings
|
|
this.ctx.fillStyle = this.colors.antennaRing;
|
|
} else if (pixel === 3) {
|
|
// Dark base
|
|
this.ctx.fillStyle = this.colors.antennaBase;
|
|
}
|
|
|
|
this.ctx.fillRect(
|
|
antennaX - (spriteWidth * pixelSize / 2) + x * pixelSize,
|
|
antennaY - spriteHeight * pixelSize + y * pixelSize,
|
|
pixelSize,
|
|
pixelSize
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
getAircraftColor(pixelValue, isFlyingTowards) {
|
|
// Map sprite pixel values to colors
|
|
// 1 = fuselage, 2 = windows, 3 = wings, 4 = tail, 5 = engine
|
|
switch(pixelValue) {
|
|
case 1: // Fuselage - use direction-based color (white or green/orange)
|
|
return isFlyingTowards ? this.colors.planeTowards : this.colors.planeAway;
|
|
case 2: // Windows - light blue/cyan
|
|
return '#54d4fc';
|
|
case 3: // Wings - gray
|
|
return '#a0a0a0';
|
|
case 4: // Tail - red accent
|
|
return '#fc5454';
|
|
case 5: // Engine - dark gray
|
|
return '#606060';
|
|
default:
|
|
return this.colors.plane;
|
|
}
|
|
}
|
|
|
|
// Check if two rectangles overlap
|
|
rectsOverlap(r1, r2) {
|
|
return !(r1.right < r2.left || r1.left > r2.right || r1.bottom < r2.top || r1.top > r2.bottom);
|
|
}
|
|
|
|
// Find a non-overlapping position for a label
|
|
findLabelPosition(x, baseY, labelWidth, labelHeight, placedLabels) {
|
|
// Try different positions: below, above, left-below, right-below, further below
|
|
const offsets = [
|
|
{ dx: 0, dy: 0 }, // Default position
|
|
{ dx: 0, dy: -70 }, // Above aircraft
|
|
{ dx: 80, dy: 0 }, // Right
|
|
{ dx: -80, dy: 0 }, // Left
|
|
{ dx: 80, dy: -35 }, // Right-up
|
|
{ dx: -80, dy: -35 }, // Left-up
|
|
{ dx: 0, dy: 40 }, // Further below
|
|
{ dx: 100, dy: -70 }, // Far right-up
|
|
{ dx: -100, dy: -70 }, // Far left-up
|
|
];
|
|
|
|
for (const offset of offsets) {
|
|
const testRect = {
|
|
left: x - labelWidth / 2 + offset.dx,
|
|
right: x + labelWidth / 2 + offset.dx,
|
|
top: baseY + offset.dy,
|
|
bottom: baseY + labelHeight + offset.dy
|
|
};
|
|
|
|
// Check if this position overlaps with any placed label
|
|
let hasOverlap = false;
|
|
for (const placed of placedLabels) {
|
|
if (this.rectsOverlap(testRect, placed)) {
|
|
hasOverlap = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!hasOverlap) {
|
|
return { x: x + offset.dx, y: baseY + offset.dy, rect: testRect };
|
|
}
|
|
}
|
|
|
|
// If all positions overlap, return default (will overlap but at least shows)
|
|
return {
|
|
x: x,
|
|
y: baseY,
|
|
rect: {
|
|
left: x - labelWidth / 2,
|
|
right: x + labelWidth / 2,
|
|
top: baseY,
|
|
bottom: baseY + labelHeight
|
|
}
|
|
};
|
|
}
|
|
|
|
drawAircraft(scale) {
|
|
let maxRange = 0;
|
|
let visibleCount = 0;
|
|
const aircraftData = []; // Collect aircraft data for hover and sidebar
|
|
|
|
// First pass: draw all aircraft and collect data
|
|
this.flights.forEach(flight => {
|
|
// Calculate bearing from receiver to aircraft
|
|
const bearing = this.calculateBearing(
|
|
this.receiverLat, this.receiverLon,
|
|
flight.lat, flight.lon
|
|
);
|
|
|
|
// Skip if not in current field of view
|
|
if (!this.isInFieldOfView(bearing)) {
|
|
return;
|
|
}
|
|
|
|
visibleCount++;
|
|
|
|
// Calculate distance for range display and sprite scaling
|
|
const distance = this.calculateDistance(
|
|
this.receiverLat, this.receiverLon,
|
|
flight.lat, flight.lon
|
|
);
|
|
maxRange = Math.max(maxRange, distance);
|
|
|
|
// Calculate distance-based scale factor
|
|
// Close (0-10 NM) = large, Far (100+ NM) = small but still visible
|
|
const minScale = 0.35; // Minimum 35% size at far distance
|
|
const maxScale = 1.1; // Maximum 110% size when very close
|
|
const nearDistance = 5; // Distance (NM) for max scale
|
|
const farDistance = 80; // Distance (NM) for min scale
|
|
|
|
let distanceScale;
|
|
if (distance <= nearDistance) {
|
|
distanceScale = maxScale;
|
|
} else if (distance >= farDistance) {
|
|
distanceScale = minScale;
|
|
} else {
|
|
// Smooth interpolation between near and far
|
|
const t = (distance - nearDistance) / (farDistance - nearDistance);
|
|
distanceScale = maxScale - (t * (maxScale - minScale));
|
|
}
|
|
|
|
// X position based on bearing within field of view
|
|
const x = this.bearingToX(bearing);
|
|
|
|
// Y position: altitude
|
|
const y = this.height - 60 - (flight.altitude * scale.altScale);
|
|
|
|
// Skip if out of bounds
|
|
if (x < 0 || x > this.width || y < 0 || y > this.height - 60) {
|
|
return;
|
|
}
|
|
|
|
// Get aircraft category and image
|
|
const category = this.aircraftTypes.get(flight.icao) || 'narrowBody';
|
|
const aircraftImage = this.aircraftImages[category];
|
|
const imageLoaded = this.aircraftImagesLoaded[category];
|
|
|
|
// Determine if flying left or right relative to viewer
|
|
// Compare aircraft track to view direction
|
|
// If track is to the left of view direction, aircraft appears to fly left
|
|
let trackRelative = flight.track - this.viewDirection;
|
|
if (trackRelative > 180) trackRelative -= 360;
|
|
if (trackRelative < -180) trackRelative += 360;
|
|
const isFacingLeft = trackRelative < 0 || trackRelative > 180;
|
|
|
|
// Determine flight direction for color coding
|
|
const isFlyingTowards = this.isFlyingTowards(flight);
|
|
|
|
this.ctx.save();
|
|
|
|
let spriteHeight = 110; // Default for PNG
|
|
|
|
// Use PNG image if loaded, otherwise fall back to sprite array
|
|
if (imageLoaded && aircraftImage) {
|
|
// Apply distance-based scaling to base height
|
|
const baseHeight = 110;
|
|
const targetHeight = baseHeight * distanceScale;
|
|
const imageScale = targetHeight / aircraftImage.height;
|
|
const scaledWidth = aircraftImage.width * imageScale;
|
|
const scaledHeight = aircraftImage.height * imageScale;
|
|
spriteHeight = scaledHeight;
|
|
|
|
this.ctx.globalAlpha = 1.0;
|
|
this.ctx.filter = 'none';
|
|
|
|
if (isFacingLeft) {
|
|
this.ctx.translate(x, y);
|
|
this.ctx.scale(-1, 1);
|
|
this.ctx.drawImage(aircraftImage, -scaledWidth / 2, -scaledHeight / 2, scaledWidth, scaledHeight);
|
|
} else {
|
|
this.ctx.drawImage(aircraftImage, x - scaledWidth / 2, y - scaledHeight / 2, scaledWidth, scaledHeight);
|
|
}
|
|
} else {
|
|
// Fallback to sprite array rendering with distance scaling
|
|
const sprite = this.getAircraftSprite(flight.icao);
|
|
const spriteWidth = sprite[0].length;
|
|
const spriteH = sprite.length;
|
|
const basePixelSize = 2;
|
|
const pixelSize = basePixelSize * distanceScale;
|
|
spriteHeight = spriteH * pixelSize;
|
|
|
|
for (let row = 0; row < spriteH; row++) {
|
|
for (let col = 0; col < spriteWidth; col++) {
|
|
const pixelValue = sprite[row][col];
|
|
if (pixelValue > 0) {
|
|
this.ctx.fillStyle = this.getAircraftColor(pixelValue, isFlyingTowards);
|
|
let drawX, drawY;
|
|
if (isFacingLeft) {
|
|
drawX = x + (spriteWidth - 1 - col) * pixelSize - (spriteWidth * pixelSize / 2);
|
|
drawY = y + row * pixelSize - (spriteH * pixelSize / 2);
|
|
} else {
|
|
drawX = x + col * pixelSize - (spriteWidth * pixelSize / 2);
|
|
drawY = y + row * pixelSize - (spriteH * pixelSize / 2);
|
|
}
|
|
this.ctx.fillRect(drawX, drawY, pixelSize, pixelSize);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
this.ctx.restore();
|
|
|
|
// Calculate sprite width for hover detection
|
|
let spriteWidth = spriteHeight * 1.5; // Approximate aspect ratio
|
|
|
|
// Collect data for hover detection and sidebar
|
|
aircraftData.push({
|
|
x,
|
|
y,
|
|
spriteWidth,
|
|
spriteHeight,
|
|
callsign: flight.callsign || flight.icao,
|
|
icao: flight.icao,
|
|
altitude: flight.altitude,
|
|
distance: distance,
|
|
speed: flight.speed || 0
|
|
});
|
|
});
|
|
|
|
// Check for hover and draw label for hovered aircraft
|
|
this.hoveredAircraft = null;
|
|
for (const aircraft of aircraftData) {
|
|
// Check if mouse is over this aircraft
|
|
const halfW = aircraft.spriteWidth / 2;
|
|
const halfH = aircraft.spriteHeight / 2;
|
|
if (this.mouseX >= aircraft.x - halfW && this.mouseX <= aircraft.x + halfW &&
|
|
this.mouseY >= aircraft.y - halfH && this.mouseY <= aircraft.y + halfH) {
|
|
this.hoveredAircraft = aircraft;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Find selected aircraft (from sidebar click)
|
|
let selectedAircraft = null;
|
|
if (this.selectedAircraftIcao) {
|
|
selectedAircraft = aircraftData.find(a => a.icao === this.selectedAircraftIcao);
|
|
}
|
|
|
|
// Draw highlight box around selected aircraft
|
|
if (selectedAircraft) {
|
|
const aircraft = selectedAircraft;
|
|
const padding = 15;
|
|
const halfW = aircraft.spriteWidth / 2 + padding;
|
|
const halfH = aircraft.spriteHeight / 2 + padding;
|
|
|
|
// Animated pulsing border
|
|
const pulse = Math.sin(Date.now() / 200) * 0.3 + 0.7;
|
|
|
|
// Draw glowing box around aircraft
|
|
this.ctx.strokeStyle = `rgba(252, 212, 68, ${pulse})`;
|
|
this.ctx.lineWidth = 4;
|
|
this.ctx.strokeRect(aircraft.x - halfW, aircraft.y - halfH, halfW * 2, halfH * 2);
|
|
|
|
// Draw corner brackets for extra visibility
|
|
const bracketSize = 15;
|
|
this.ctx.strokeStyle = '#fcd444';
|
|
this.ctx.lineWidth = 3;
|
|
|
|
// Top-left
|
|
this.ctx.beginPath();
|
|
this.ctx.moveTo(aircraft.x - halfW, aircraft.y - halfH + bracketSize);
|
|
this.ctx.lineTo(aircraft.x - halfW, aircraft.y - halfH);
|
|
this.ctx.lineTo(aircraft.x - halfW + bracketSize, aircraft.y - halfH);
|
|
this.ctx.stroke();
|
|
|
|
// Top-right
|
|
this.ctx.beginPath();
|
|
this.ctx.moveTo(aircraft.x + halfW - bracketSize, aircraft.y - halfH);
|
|
this.ctx.lineTo(aircraft.x + halfW, aircraft.y - halfH);
|
|
this.ctx.lineTo(aircraft.x + halfW, aircraft.y - halfH + bracketSize);
|
|
this.ctx.stroke();
|
|
|
|
// Bottom-left
|
|
this.ctx.beginPath();
|
|
this.ctx.moveTo(aircraft.x - halfW, aircraft.y + halfH - bracketSize);
|
|
this.ctx.lineTo(aircraft.x - halfW, aircraft.y + halfH);
|
|
this.ctx.lineTo(aircraft.x - halfW + bracketSize, aircraft.y + halfH);
|
|
this.ctx.stroke();
|
|
|
|
// Bottom-right
|
|
this.ctx.beginPath();
|
|
this.ctx.moveTo(aircraft.x + halfW - bracketSize, aircraft.y + halfH);
|
|
this.ctx.lineTo(aircraft.x + halfW, aircraft.y + halfH);
|
|
this.ctx.lineTo(aircraft.x + halfW, aircraft.y + halfH - bracketSize);
|
|
this.ctx.stroke();
|
|
}
|
|
|
|
// Draw label for hovered or selected aircraft
|
|
const labelAircraft = this.hoveredAircraft || selectedAircraft;
|
|
if (labelAircraft) {
|
|
const aircraft = labelAircraft;
|
|
this.ctx.font = 'bold 14px "Press Start 2P", "Pixelify Sans", monospace';
|
|
this.ctx.textAlign = 'center';
|
|
|
|
const callsign = aircraft.callsign;
|
|
const altText = `FL${Math.round(aircraft.altitude / 100)}`;
|
|
const distText = `${Math.round(aircraft.distance)} NM`;
|
|
|
|
// Draw label above the aircraft
|
|
const labelY = aircraft.y - aircraft.spriteHeight / 2 - 10;
|
|
|
|
// Draw background box for label
|
|
const labelWidth = Math.max(callsign.length, altText.length, distText.length) * 12 + 16;
|
|
const labelHeight = 52;
|
|
this.ctx.fillStyle = 'rgba(0, 0, 0, 0.8)';
|
|
this.ctx.fillRect(aircraft.x - labelWidth / 2, labelY - labelHeight, labelWidth, labelHeight);
|
|
this.ctx.strokeStyle = selectedAircraft && !this.hoveredAircraft ? '#fcd444' : '#5c94fc';
|
|
this.ctx.lineWidth = 2;
|
|
this.ctx.strokeRect(aircraft.x - labelWidth / 2, labelY - labelHeight, labelWidth, labelHeight);
|
|
|
|
// Draw text
|
|
this.drawTextWithShadow(callsign, aircraft.x, labelY - 34);
|
|
this.drawTextWithShadow(altText, aircraft.x, labelY - 20);
|
|
this.drawTextWithShadow(distText, aircraft.x, labelY - 6);
|
|
}
|
|
|
|
// Update visible aircraft list for sidebar (sorted by distance)
|
|
this.visibleAircraftList = aircraftData.sort((a, b) => a.distance - b.distance);
|
|
|
|
// Throttle DOM updates to reduce flashing (update every 500ms)
|
|
const now = Date.now();
|
|
|
|
if (now - this.lastSidebarUpdate > 500) {
|
|
this.updateAircraftSidebar();
|
|
this.lastSidebarUpdate = now;
|
|
}
|
|
|
|
// Only update stats if values changed (prevents flashing)
|
|
const rangeText = `RANGE: ${Math.round(maxRange)} NM`;
|
|
const countText = `AIRCRAFT: ${visibleCount}/${this.flights.size}`;
|
|
|
|
if (this.cachedRangeText !== rangeText) {
|
|
this.cachedRangeText = rangeText;
|
|
const rangeEl = document.getElementById('range-display');
|
|
if (rangeEl) rangeEl.textContent = rangeText;
|
|
}
|
|
|
|
if (this.cachedCountText !== countText) {
|
|
this.cachedCountText = countText;
|
|
const countEl = document.getElementById('aircraft-count');
|
|
if (countEl) countEl.textContent = countText;
|
|
}
|
|
}
|
|
|
|
updateAircraftSidebar() {
|
|
const sidebar = document.getElementById('aircraft-sidebar');
|
|
if (!sidebar) return;
|
|
|
|
// Get or create the list container (preserving the header)
|
|
let listContainer = sidebar.querySelector('.sidebar-list');
|
|
if (!listContainer) {
|
|
listContainer = document.createElement('div');
|
|
listContainer.className = 'sidebar-list';
|
|
sidebar.appendChild(listContainer);
|
|
}
|
|
|
|
if (this.visibleAircraftList.length === 0) {
|
|
listContainer.innerHTML = '<div class="sidebar-empty">No aircraft in view</div>';
|
|
return;
|
|
}
|
|
|
|
let html = '';
|
|
for (const aircraft of this.visibleAircraftList) {
|
|
const altFL = Math.round(aircraft.altitude / 100);
|
|
const dist = Math.round(aircraft.distance);
|
|
const isSelected = aircraft.icao === this.selectedAircraftIcao;
|
|
const selectedClass = isSelected ? ' selected' : '';
|
|
html += `<div class="sidebar-aircraft${selectedClass}" data-icao="${aircraft.icao}">
|
|
<span class="sidebar-callsign">${aircraft.callsign}</span>
|
|
<span class="sidebar-info">FL${altFL} · ${dist}NM</span>
|
|
</div>`;
|
|
}
|
|
|
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// Only update DOM if content changed (prevents flashing)
|
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if (listContainer.innerHTML !== html) {
|
|
listContainer.innerHTML = html;
|
|
}
|
|
}
|
|
|
|
drawScaleIndicators(scale) {
|
|
this.ctx.font = 'bold 11px "Courier New"';
|
|
|
|
// Altitude scale (left side)
|
|
this.ctx.textAlign = 'left';
|
|
for (let alt = 0; alt <= scale.maxAltitude; alt += 10000) {
|
|
const y = this.height - 60 - (alt * scale.altScale);
|
|
if (y > 10 && y < this.height - 70) {
|
|
this.drawTextWithShadow(`${Math.round(alt / 1000)}K`, 5, y + 3);
|
|
}
|
|
}
|
|
}
|
|
|
|
drawCompassIndicators() {
|
|
this.ctx.font = 'bold 14px "Press Start 2P", "Pixelify Sans", monospace';
|
|
this.ctx.textAlign = 'center';
|
|
|
|
// Calculate left and right edge directions based on current view
|
|
const leftDir = (this.viewDirection - 45 + 360) % 360;
|
|
const rightDir = (this.viewDirection + 45) % 360;
|
|
const centerDir = this.viewDirection;
|
|
|
|
// Direction labels
|
|
const dirLabels = { 0: 'N', 45: 'NE', 90: 'E', 135: 'SE', 180: 'S', 225: 'SW', 270: 'W', 315: 'NW' };
|
|
const getDir = (deg) => dirLabels[deg] || dirLabels[Math.round(deg / 45) * 45 % 360] || '';
|
|
|
|
// Left edge direction
|
|
this.drawTextWithShadow(getDir(leftDir), 35, this.height - 35);
|
|
|
|
// Right edge direction
|
|
this.drawTextWithShadow(getDir(rightDir), this.width - 35, this.height - 35);
|
|
|
|
// Current view direction at top center
|
|
const fullNames = { 0: 'NORTH', 90: 'EAST', 180: 'SOUTH', 270: 'WEST' };
|
|
this.ctx.font = 'bold 16px "Press Start 2P", "Pixelify Sans", monospace';
|
|
this.drawTextWithShadow(`◄ ${fullNames[centerDir]} ►`, this.width / 2, 25);
|
|
|
|
// Location label at bottom center
|
|
this.ctx.font = 'bold 12px "Press Start 2P", "Pixelify Sans", monospace';
|
|
this.drawTextWithShadow(this.locationName, this.width / 2, this.height - 10);
|
|
}
|
|
|
|
drawTextWithShadow(text, x, y) {
|
|
// Shadow
|
|
this.ctx.fillStyle = this.colors.textShadow;
|
|
this.ctx.fillText(text, x + 1, y + 1);
|
|
// Main text
|
|
this.ctx.fillStyle = this.colors.text;
|
|
this.ctx.fillText(text, x, y);
|
|
}
|
|
}
|
|
|
|
// Initialize the app
|
|
const app = new PixelADSB();
|