Add in-app pixel editor for sprites in admin UI
Build a dependency-free Canvas2D pixel editor integrated into the admin
Sprites tab. Each sprite card gains an EDIT button that opens a full-screen
editor for the sprite at its native 500x333 resolution.
Tools: pencil (1-8px brush, Bresenham interpolation), eraser, color picker
(palette + native input + pick-from-canvas), fill bucket (flood fill), pan.
Features: cursor-centered zoom, space-drag pan, undo/redo (snapshot per
stroke), pixel grid overlay, transparency checkerboard, load existing sprite,
and keyboard shortcuts (B/E/I/F, Space, +/-/0, Ctrl+Z/Y, G, Esc).
Export reuses the existing POST /api/admin/sprites/{type} upload endpoint via
srcCanvas.toBlob, so no server changes are required.
Closes #5
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -48,6 +48,11 @@ Access at http://localhost:{web_port} (configured in config.json)
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- **admin/** - Admin panel (login + tabbed settings UI)
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- Theme management: rename display names, upload per-direction background PNGs, create new themes
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- Display names stored in `config.json` `theme_names` map (folder name -> display name)
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- **pixel-editor.js** - In-app Canvas2D pixel editor (Sprites tab "EDIT" button)
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- Edits sprites at native 500x333; tools: pencil, eraser, color picker, fill bucket, pan
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- Zoom/pan, undo/redo (snapshot-per-stroke), grid overlay, retro palette + native color input
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- Exports a 500x333 PNG via `srcCanvas.toBlob` and POSTs to the existing `/api/admin/sprites/{type}` upload endpoint (no new server route)
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- Keyboard: B/E/I/F tools, Space=pan, +/-/0 zoom, Ctrl+Z/Y undo/redo, G grid, Esc close
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- **setup/** - First-run setup wizard (multi-step configuration)
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+238
@@ -592,6 +592,244 @@ textarea {
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font-size: 11px;
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}
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/* ===================================================================
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Pixel Editor
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=================================================================== */
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.pe-overlay {
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position: fixed;
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inset: 0;
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background: rgba(0, 0, 0, 0.85);
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z-index: 2000;
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display: flex;
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align-items: center;
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justify-content: center;
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padding: 20px;
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}
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body.pe-open { overflow: hidden; }
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.pe-modal {
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background: linear-gradient(180deg, #2c3e50 0%, #1a252f 100%);
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border: 3px solid #fcd444;
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border-radius: 12px;
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width: 100%;
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max-width: 1100px;
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height: 100%;
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max-height: 760px;
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display: flex;
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flex-direction: column;
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box-shadow: 0 8px 40px rgba(0, 0, 0, 0.6);
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overflow: hidden;
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}
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.pe-header {
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display: flex;
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align-items: center;
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justify-content: space-between;
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padding: 12px 16px;
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background: rgba(0, 0, 0, 0.3);
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border-bottom: 2px solid #5c94fc;
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flex-wrap: wrap;
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gap: 8px;
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}
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.pe-header .retro-title {
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font-size: 13px;
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margin: 0;
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}
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.pe-header-actions {
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display: flex;
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gap: 6px;
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flex-wrap: wrap;
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}
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.pe-body {
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flex: 1;
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display: grid;
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grid-template-columns: auto 1fr auto;
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grid-template-rows: 1fr;
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min-height: 0;
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}
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/* Toolbar (left column) */
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.pe-toolbar {
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display: flex;
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flex-direction: column;
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gap: 14px;
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padding: 14px 10px;
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background: rgba(0, 0, 0, 0.25);
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border-right: 2px solid #5c94fc;
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overflow-y: auto;
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}
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.pe-tool-group {
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display: flex;
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flex-direction: column;
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gap: 6px;
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padding-bottom: 12px;
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border-bottom: 1px solid rgba(92, 148, 252, 0.25);
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}
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.pe-tool-group:last-child { border-bottom: none; padding-bottom: 0; }
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.pe-tool, .pe-icon-btn {
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width: 44px;
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height: 44px;
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font-size: 20px;
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line-height: 1;
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border: 2px solid #5c94fc;
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border-radius: 6px;
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background: rgba(92, 148, 252, 0.15);
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color: #fcfcfc;
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cursor: pointer;
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transition: all 0.12s;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.pe-tool:hover, .pe-icon-btn:hover:not(:disabled) {
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background: rgba(92, 148, 252, 0.4);
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}
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.pe-tool.active {
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background: rgba(252, 212, 68, 0.3);
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border-color: #fcd444;
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color: #fcd444;
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}
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.pe-icon-btn:disabled {
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opacity: 0.35;
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cursor: not-allowed;
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}
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.pe-tool-label {
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font-family: 'Press Start 2P', monospace;
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font-size: 8px;
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color: #b4d4ec;
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text-align: center;
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}
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.pe-check {
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display: flex;
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align-items: center;
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gap: 6px;
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font-family: 'Press Start 2P', monospace;
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font-size: 8px;
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color: #b4d4ec;
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cursor: pointer;
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}
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.pe-check input { width: 16px; height: 16px; accent-color: #fcd444; cursor: pointer; }
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.pe-brush-group { align-items: center; }
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.pe-brush-group input[type="range"] { width: 44px; accent-color: #fcd444; }
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/* Canvas area (center column) */
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.pe-canvas-wrap {
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position: relative;
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min-width: 0;
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background: #14202b;
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overflow: hidden;
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}
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#pe-view {
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display: block;
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width: 100%;
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height: 100%;
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touch-action: none;
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}
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/* Sidebar (right column) */
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.pe-sidebar {
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width: 150px;
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padding: 14px 12px;
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background: rgba(0, 0, 0, 0.25);
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border-left: 2px solid #5c94fc;
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display: flex;
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flex-direction: column;
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gap: 14px;
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overflow-y: auto;
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}
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.pe-color-current {
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display: flex;
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flex-direction: column;
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gap: 8px;
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align-items: center;
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}
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.pe-swatch-large {
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width: 100%;
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height: 48px;
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border: 2px solid #fcfcfc;
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border-radius: 6px;
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background: #5c94fc;
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}
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#pe-color-input {
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width: 100%;
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height: 32px;
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padding: 2px;
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border: 2px solid #5c94fc;
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border-radius: 6px;
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background: rgba(0, 0, 0, 0.5);
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cursor: pointer;
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}
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.pe-palette {
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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gap: 4px;
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}
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.pe-swatch {
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aspect-ratio: 1;
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border: 1px solid rgba(255, 255, 255, 0.3);
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border-radius: 3px;
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cursor: pointer;
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padding: 0;
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transition: transform 0.1s;
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}
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.pe-swatch:hover {
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transform: scale(1.12);
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border-color: #fcd444;
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}
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.pe-readout {
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margin-top: auto;
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font-family: 'Press Start 2P', monospace;
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font-size: 8px;
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color: #b4d4ec;
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line-height: 2.2;
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}
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.pe-readout span { color: #54fc54; }
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/* Sprite card EDIT button uses primary accent */
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.sprite-edit-btn { border-color: #fcd444; color: #fcd444; }
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.sprite-edit-btn:hover { background: rgba(252, 212, 68, 0.3); }
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@media (max-width: 768px) {
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.pe-modal { max-height: none; border-radius: 0; }
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.pe-body { grid-template-columns: auto 1fr; }
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.pe-sidebar {
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grid-column: 1 / -1;
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grid-row: 2;
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width: auto;
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flex-direction: row;
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flex-wrap: wrap;
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align-items: center;
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border-left: none;
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border-top: 2px solid #5c94fc;
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}
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.pe-body { grid-template-rows: 1fr auto; }
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.pe-palette { flex: 1; }
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.pe-readout { margin-top: 0; }
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}
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/* Mobile */
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@media (max-width: 768px) {
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.admin-header {
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@@ -265,6 +265,7 @@
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<div id="toast" class="toast hidden"></div>
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</div>
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<script src="/admin/pixel-editor.js"></script>
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<script src="/admin/admin.js"></script>
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</body>
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</html>
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@@ -522,6 +522,7 @@
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<div class="sprite-categories">${sprite.categories || ''}</div>
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<div class="sprite-preview">${imgHtml}</div>
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<div class="sprite-btn-row">
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<button class="sprite-upload-label sprite-edit-btn" data-type="${sprite.type}">EDIT</button>
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<label class="sprite-upload-label">
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UPLOAD
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<input type="file" class="sprite-upload-input" accept=".png,image/png" data-type="${sprite.type}">
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@@ -530,6 +531,15 @@
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</div>
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`;
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const editBtn = card.querySelector('.sprite-edit-btn');
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editBtn.addEventListener('click', () => {
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if (window.PixelEditor) {
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window.PixelEditor.open(sprite.type, { onSave: loadSprites });
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} else {
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toast('Pixel editor not loaded', true);
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}
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});
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const fileInput = card.querySelector('.sprite-upload-input');
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fileInput.addEventListener('change', async (e) => {
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const file = e.target.files[0];
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@@ -0,0 +1,719 @@
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// ADS-Bit In-App Pixel Editor
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// A dependency-free Canvas2D sprite editor for the admin Sprites tab.
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// Edits sprites at their native 500x333 resolution and exports a PNG that
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// is POSTed to the existing /api/admin/sprites/{type} endpoint.
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//
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// Public API:
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// PixelEditor.open(spriteType, { existingUrl, onSave })
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//
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// Tools: pencil, eraser, color picker, fill bucket, pan.
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// Features: zoom/pan, undo/redo, grid overlay, load existing, export PNG.
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(function () {
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'use strict';
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// ----- Sprite dimensions (fixed by the sprite spec) -----
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const SPRITE_W = 500;
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const SPRITE_H = 333;
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// ----- Tunables -----
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const MIN_ZOOM = 0.5;
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const MAX_ZOOM = 40;
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const HISTORY_LIMIT = 40; // max undo snapshots (~666 KB each)
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const GRID_MIN_ZOOM = 6; // only show pixel grid when zoomed in enough
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// ----- Retro palette (SNES-style white/blue/red leaning) -----
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const PALETTE = [
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'#000000', '#1a1a1a', '#3c3c3c', '#5c5c5c', '#9c9c9c', '#fcfcfc',
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'#5c94fc', '#3c5cac', '#1a2c6c', '#b4d4ec', '#54b4fc', '#0c84fc',
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'#fc5454', '#ac2c2c', '#fc9c9c', '#fcd444', '#fc9838', '#a85400',
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'#54fc54', '#2c942c', '#a4e4a4', '#fc54fc', '#9438a8', '#54fcdc',
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];
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// ----- Module state -----
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let root = null; // overlay element
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let els = {}; // cached DOM references
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let srcCanvas = null; // 500x333 source-of-truth canvas
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let srcCtx = null;
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let viewCanvas = null; // on-screen scaled render target
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let viewCtx = null;
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let tool = 'pencil';
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let brushSize = 1;
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let color = '#5c94fc';
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let zoom = 1;
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let panX = 0, panY = 0;
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let showGrid = true;
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let spriteType = null;
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let saveCallback = null;
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// Pointer interaction state
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let drawing = false; // a draw stroke is in progress
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let panning = false; // a pan drag is in progress
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let spaceDown = false; // hold space to temporarily pan
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let lastDraw = null; // last source pixel during a stroke {x,y}
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let panStart = null; // {x,y,panX,panY} at pan start
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// Undo/redo
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let history = [];
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let historyIndex = -1;
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// ===================================================================
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// DOM construction
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// ===================================================================
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function build() {
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if (root) return;
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root = document.createElement('div');
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root.id = 'pe-overlay';
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root.className = 'pe-overlay hidden';
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root.innerHTML = `
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<div class="pe-modal">
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<div class="pe-header">
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<h2 class="retro-title" id="pe-title">PIXEL EDITOR</h2>
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<div class="pe-header-actions">
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<button class="btn btn-small" id="pe-load">LOAD CURRENT</button>
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<button class="btn btn-small" id="pe-clear">CLEAR</button>
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<button class="btn btn-small btn-primary" id="pe-save">SAVE</button>
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<button class="btn btn-small btn-danger" id="pe-close">CLOSE</button>
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</div>
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</div>
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<div class="pe-body">
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<div class="pe-toolbar">
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<div class="pe-tool-group">
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<button class="pe-tool active" data-tool="pencil" title="Pencil (B)">✏</button>
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<button class="pe-tool" data-tool="eraser" title="Eraser (E)">⌫</button>
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<button class="pe-tool" data-tool="picker" title="Color picker (I)">⊙</button>
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<button class="pe-tool" data-tool="fill" title="Fill bucket (F)">▣</button>
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<button class="pe-tool" data-tool="pan" title="Pan (hold Space)">✥</button>
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</div>
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<div class="pe-tool-group">
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<button class="pe-icon-btn" id="pe-undo" title="Undo (Ctrl+Z)">↶</button>
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<button class="pe-icon-btn" id="pe-redo" title="Redo (Ctrl+Y)">↷</button>
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</div>
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<div class="pe-tool-group">
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<button class="pe-icon-btn" id="pe-zoom-out" title="Zoom out (-)">−</button>
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<button class="pe-icon-btn" id="pe-zoom-in" title="Zoom in (+)">+</button>
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<button class="pe-icon-btn" id="pe-zoom-fit" title="Fit to screen (0)">⤢</button>
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</div>
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<div class="pe-tool-group pe-grid-toggle">
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<label class="pe-check"><input type="checkbox" id="pe-grid" checked> GRID</label>
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</div>
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<div class="pe-tool-group pe-brush-group">
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<span class="pe-tool-label">SIZE</span>
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<input type="range" id="pe-brush" min="1" max="8" value="1">
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<span id="pe-brush-val" class="pe-tool-label">1</span>
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</div>
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</div>
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<div class="pe-canvas-wrap" id="pe-canvas-wrap">
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<canvas id="pe-view"></canvas>
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</div>
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<div class="pe-sidebar">
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<div class="pe-color-current">
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<div class="pe-swatch-large" id="pe-current-swatch"></div>
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<input type="color" id="pe-color-input" value="#5c94fc">
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</div>
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<div class="pe-palette" id="pe-palette"></div>
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<div class="pe-readout">
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<div>POS <span id="pe-pos">--, --</span></div>
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<div>ZOOM <span id="pe-zoom-val">100%</span></div>
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<div>SIZE 500×333</div>
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</div>
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</div>
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</div>
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</div>
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`;
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document.body.appendChild(root);
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// Cache references
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els.title = root.querySelector('#pe-title');
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els.wrap = root.querySelector('#pe-canvas-wrap');
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els.palette = root.querySelector('#pe-palette');
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els.currentSwatch = root.querySelector('#pe-current-swatch');
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els.colorInput = root.querySelector('#pe-color-input');
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els.pos = root.querySelector('#pe-pos');
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els.zoomVal = root.querySelector('#pe-zoom-val');
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els.brush = root.querySelector('#pe-brush');
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els.brushVal = root.querySelector('#pe-brush-val');
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els.grid = root.querySelector('#pe-grid');
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els.undo = root.querySelector('#pe-undo');
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els.redo = root.querySelector('#pe-redo');
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viewCanvas = root.querySelector('#pe-view');
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viewCtx = viewCanvas.getContext('2d');
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// Source-of-truth canvas (offscreen)
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srcCanvas = document.createElement('canvas');
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srcCanvas.width = SPRITE_W;
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srcCanvas.height = SPRITE_H;
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srcCtx = srcCanvas.getContext('2d', { willReadFrequently: true });
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buildPalette();
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wireEvents();
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}
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function buildPalette() {
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els.palette.innerHTML = '';
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PALETTE.forEach(c => {
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const sw = document.createElement('button');
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sw.className = 'pe-swatch';
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sw.style.background = c;
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||||
sw.title = c;
|
||||
sw.addEventListener('click', () => setColor(c));
|
||||
els.palette.appendChild(sw);
|
||||
});
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Event wiring
|
||||
// ===================================================================
|
||||
function wireEvents() {
|
||||
// Tool buttons
|
||||
root.querySelectorAll('.pe-tool').forEach(btn => {
|
||||
btn.addEventListener('click', () => setTool(btn.dataset.tool));
|
||||
});
|
||||
|
||||
// Header actions
|
||||
root.querySelector('#pe-close').addEventListener('click', () => {
|
||||
if (confirmDiscard()) close();
|
||||
});
|
||||
root.querySelector('#pe-save').addEventListener('click', save);
|
||||
root.querySelector('#pe-load').addEventListener('click', () => loadExisting(true));
|
||||
root.querySelector('#pe-clear').addEventListener('click', clearCanvas);
|
||||
|
||||
// Zoom controls
|
||||
root.querySelector('#pe-zoom-in').addEventListener('click', () => zoomAt(1.25, centerPoint()));
|
||||
root.querySelector('#pe-zoom-out').addEventListener('click', () => zoomAt(0.8, centerPoint()));
|
||||
root.querySelector('#pe-zoom-fit').addEventListener('click', fitToScreen);
|
||||
|
||||
// Undo/redo
|
||||
els.undo.addEventListener('click', undo);
|
||||
els.redo.addEventListener('click', redo);
|
||||
|
||||
// Grid + brush
|
||||
els.grid.addEventListener('change', () => { showGrid = els.grid.checked; render(); });
|
||||
els.brush.addEventListener('input', () => {
|
||||
brushSize = parseInt(els.brush.value, 10);
|
||||
els.brushVal.textContent = brushSize;
|
||||
});
|
||||
|
||||
// Color input
|
||||
els.colorInput.addEventListener('input', () => setColor(els.colorInput.value));
|
||||
|
||||
// Canvas pointer events
|
||||
viewCanvas.addEventListener('pointerdown', onPointerDown);
|
||||
viewCanvas.addEventListener('pointermove', onPointerMove);
|
||||
window.addEventListener('pointerup', onPointerUp);
|
||||
viewCanvas.addEventListener('pointerleave', () => { els.pos.textContent = '--, --'; });
|
||||
viewCanvas.addEventListener('wheel', onWheel, { passive: false });
|
||||
viewCanvas.addEventListener('contextmenu', e => e.preventDefault());
|
||||
|
||||
// Keyboard shortcuts (only active while editor is open)
|
||||
document.addEventListener('keydown', onKeyDown);
|
||||
document.addEventListener('keyup', onKeyUp);
|
||||
|
||||
// Keep the view sized to its container
|
||||
window.addEventListener('resize', () => { if (isOpen()) { resizeView(); render(); } });
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Public open/close
|
||||
// ===================================================================
|
||||
function open(type, opts) {
|
||||
opts = opts || {};
|
||||
build();
|
||||
spriteType = type;
|
||||
saveCallback = opts.onSave || null;
|
||||
els.title.textContent = 'PIXEL EDITOR — ' + type;
|
||||
|
||||
// Reset state
|
||||
zoom = 1; panX = 0; panY = 0;
|
||||
history = []; historyIndex = -1;
|
||||
setTool('pencil');
|
||||
srcCtx.clearRect(0, 0, SPRITE_W, SPRITE_H);
|
||||
|
||||
root.classList.remove('hidden');
|
||||
document.body.classList.add('pe-open');
|
||||
|
||||
// Load existing sprite (if any), then size + draw.
|
||||
loadExisting(false, () => {
|
||||
resizeView();
|
||||
fitToScreen();
|
||||
pushHistory(); // baseline snapshot
|
||||
updateHistoryButtons();
|
||||
});
|
||||
}
|
||||
|
||||
function isOpen() { return root && !root.classList.contains('hidden'); }
|
||||
|
||||
function close() {
|
||||
root.classList.add('hidden');
|
||||
document.body.classList.remove('pe-open');
|
||||
spriteType = null;
|
||||
saveCallback = null;
|
||||
}
|
||||
|
||||
function confirmDiscard() {
|
||||
// Only warn if there is edit history beyond the baseline.
|
||||
if (historyIndex > 0) {
|
||||
return window.confirm('Discard unsaved changes and close the editor?');
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Loading / clearing
|
||||
// ===================================================================
|
||||
function loadExisting(recordHistory, done) {
|
||||
const url = `/images/${spriteType}.png?v=${Date.now()}`;
|
||||
const img = new Image();
|
||||
img.onload = () => {
|
||||
srcCtx.clearRect(0, 0, SPRITE_W, SPRITE_H);
|
||||
// Draw centered/stretched into the 500x333 buffer.
|
||||
srcCtx.imageSmoothingEnabled = false;
|
||||
srcCtx.drawImage(img, 0, 0, SPRITE_W, SPRITE_H);
|
||||
if (recordHistory) { pushHistory(); toast('Loaded current sprite'); }
|
||||
render();
|
||||
if (done) done();
|
||||
};
|
||||
img.onerror = () => {
|
||||
// No existing sprite — start from a blank transparent canvas.
|
||||
if (recordHistory) { pushHistory(); toast('No existing sprite — blank canvas', true); }
|
||||
render();
|
||||
if (done) done();
|
||||
};
|
||||
img.src = url;
|
||||
}
|
||||
|
||||
function clearCanvas() {
|
||||
srcCtx.clearRect(0, 0, SPRITE_W, SPRITE_H);
|
||||
pushHistory();
|
||||
render();
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Tool / color selection
|
||||
// ===================================================================
|
||||
function setTool(t) {
|
||||
tool = t;
|
||||
root.querySelectorAll('.pe-tool').forEach(b => {
|
||||
b.classList.toggle('active', b.dataset.tool === t);
|
||||
});
|
||||
updateCursor();
|
||||
}
|
||||
|
||||
function setColor(c) {
|
||||
color = c;
|
||||
els.currentSwatch.style.background = c;
|
||||
if (els.colorInput.value.toLowerCase() !== c.toLowerCase()) {
|
||||
els.colorInput.value = c;
|
||||
}
|
||||
}
|
||||
|
||||
function updateCursor() {
|
||||
let cur = 'crosshair';
|
||||
if (tool === 'pan' || spaceDown) cur = panning ? 'grabbing' : 'grab';
|
||||
else if (tool === 'picker') cur = 'cell';
|
||||
viewCanvas.style.cursor = cur;
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Coordinate mapping
|
||||
// ===================================================================
|
||||
function eventToSource(e) {
|
||||
const rect = viewCanvas.getBoundingClientRect();
|
||||
const cx = e.clientX - rect.left;
|
||||
const cy = e.clientY - rect.top;
|
||||
return {
|
||||
x: Math.floor((cx - panX) / zoom),
|
||||
y: Math.floor((cy - panY) / zoom),
|
||||
cx, cy,
|
||||
};
|
||||
}
|
||||
|
||||
function centerPoint() {
|
||||
return { cx: viewCanvas.width / 2, cy: viewCanvas.height / 2 };
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Pointer handlers
|
||||
// ===================================================================
|
||||
function onPointerDown(e) {
|
||||
e.preventDefault();
|
||||
viewCanvas.setPointerCapture(e.pointerId);
|
||||
const p = eventToSource(e);
|
||||
|
||||
// Pan: pan tool, space held, or middle mouse.
|
||||
if (tool === 'pan' || spaceDown || e.button === 1) {
|
||||
panning = true;
|
||||
panStart = { cx: e.clientX, cy: e.clientY, panX, panY };
|
||||
updateCursor();
|
||||
return;
|
||||
}
|
||||
|
||||
if (tool === 'picker') {
|
||||
pickColor(p.x, p.y);
|
||||
return;
|
||||
}
|
||||
|
||||
if (tool === 'fill') {
|
||||
floodFill(p.x, p.y);
|
||||
pushHistory();
|
||||
render();
|
||||
return;
|
||||
}
|
||||
|
||||
// Pencil / eraser stroke begins.
|
||||
drawing = true;
|
||||
lastDraw = null;
|
||||
applyBrush(p.x, p.y);
|
||||
lastDraw = { x: p.x, y: p.y };
|
||||
render();
|
||||
}
|
||||
|
||||
function onPointerMove(e) {
|
||||
const p = eventToSource(e);
|
||||
if (p.x >= 0 && p.x < SPRITE_W && p.y >= 0 && p.y < SPRITE_H) {
|
||||
els.pos.textContent = `${p.x}, ${p.y}`;
|
||||
} else {
|
||||
els.pos.textContent = '--, --';
|
||||
}
|
||||
|
||||
if (panning && panStart) {
|
||||
panX = panStart.panX + (e.clientX - panStart.cx);
|
||||
panY = panStart.panY + (e.clientY - panStart.cy);
|
||||
render();
|
||||
return;
|
||||
}
|
||||
|
||||
if (drawing && (tool === 'pencil' || tool === 'eraser')) {
|
||||
// Interpolate from the last point so fast strokes have no gaps.
|
||||
if (lastDraw) lineApply(lastDraw.x, lastDraw.y, p.x, p.y);
|
||||
else applyBrush(p.x, p.y);
|
||||
lastDraw = { x: p.x, y: p.y };
|
||||
render();
|
||||
}
|
||||
}
|
||||
|
||||
function onPointerUp() {
|
||||
if (drawing) {
|
||||
drawing = false;
|
||||
lastDraw = null;
|
||||
pushHistory(); // one undo step per completed stroke
|
||||
}
|
||||
if (panning) {
|
||||
panning = false;
|
||||
panStart = null;
|
||||
updateCursor();
|
||||
}
|
||||
}
|
||||
|
||||
function onWheel(e) {
|
||||
e.preventDefault();
|
||||
const rect = viewCanvas.getBoundingClientRect();
|
||||
const focus = { cx: e.clientX - rect.left, cy: e.clientY - rect.top };
|
||||
zoomAt(e.deltaY < 0 ? 1.15 : 0.87, focus);
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Drawing primitives (operate on the 500x333 source canvas)
|
||||
// ===================================================================
|
||||
function applyBrush(x, y) {
|
||||
const half = Math.floor(brushSize / 2);
|
||||
const x0 = x - half, y0 = y - half;
|
||||
if (tool === 'eraser') {
|
||||
srcCtx.clearRect(x0, y0, brushSize, brushSize);
|
||||
} else {
|
||||
srcCtx.fillStyle = color;
|
||||
srcCtx.fillRect(x0, y0, brushSize, brushSize);
|
||||
}
|
||||
}
|
||||
|
||||
// Bresenham line between two source pixels, stamping the brush along it.
|
||||
function lineApply(x0, y0, x1, y1) {
|
||||
const dx = Math.abs(x1 - x0), dy = Math.abs(y1 - y0);
|
||||
const sx = x0 < x1 ? 1 : -1, sy = y0 < y1 ? 1 : -1;
|
||||
let err = dx - dy;
|
||||
while (true) {
|
||||
applyBrush(x0, y0);
|
||||
if (x0 === x1 && y0 === y1) break;
|
||||
const e2 = 2 * err;
|
||||
if (e2 > -dy) { err -= dy; x0 += sx; }
|
||||
if (e2 < dx) { err += dx; y0 += sy; }
|
||||
}
|
||||
}
|
||||
|
||||
function pickColor(x, y) {
|
||||
if (x < 0 || x >= SPRITE_W || y < 0 || y >= SPRITE_H) return;
|
||||
const d = srcCtx.getImageData(x, y, 1, 1).data;
|
||||
if (d[3] === 0) { toast('Picked transparent pixel', true); return; }
|
||||
setColor(rgbToHex(d[0], d[1], d[2]));
|
||||
setTool('pencil');
|
||||
}
|
||||
|
||||
// 4-neighbour flood fill with exact-color matching.
|
||||
function floodFill(sx, sy) {
|
||||
if (sx < 0 || sx >= SPRITE_W || sy < 0 || sy >= SPRITE_H) return;
|
||||
const img = srcCtx.getImageData(0, 0, SPRITE_W, SPRITE_H);
|
||||
const data = img.data;
|
||||
const idx = (sy * SPRITE_W + sx) * 4;
|
||||
const target = [data[idx], data[idx + 1], data[idx + 2], data[idx + 3]];
|
||||
const fill = hexToRgb(color);
|
||||
const fillA = 255;
|
||||
|
||||
// No-op if the target already equals the fill color.
|
||||
if (target[0] === fill.r && target[1] === fill.g &&
|
||||
target[2] === fill.b && target[3] === fillA) return;
|
||||
|
||||
const stack = [sy * SPRITE_W + sx];
|
||||
while (stack.length) {
|
||||
const pos = stack.pop();
|
||||
const o = pos * 4;
|
||||
if (data[o] !== target[0] || data[o + 1] !== target[1] ||
|
||||
data[o + 2] !== target[2] || data[o + 3] !== target[3]) continue;
|
||||
data[o] = fill.r; data[o + 1] = fill.g; data[o + 2] = fill.b; data[o + 3] = fillA;
|
||||
const px = pos % SPRITE_W, py = (pos - px) / SPRITE_W;
|
||||
if (px > 0) stack.push(pos - 1);
|
||||
if (px < SPRITE_W - 1) stack.push(pos + 1);
|
||||
if (py > 0) stack.push(pos - SPRITE_W);
|
||||
if (py < SPRITE_H - 1) stack.push(pos + SPRITE_W);
|
||||
}
|
||||
srcCtx.putImageData(img, 0, 0);
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Zoom / pan
|
||||
// ===================================================================
|
||||
function zoomAt(factor, focus) {
|
||||
const newZoom = clamp(zoom * factor, MIN_ZOOM, MAX_ZOOM);
|
||||
if (newZoom === zoom) return;
|
||||
// Keep the source pixel under the focus point stationary.
|
||||
const sxBefore = (focus.cx - panX) / zoom;
|
||||
const syBefore = (focus.cy - panY) / zoom;
|
||||
zoom = newZoom;
|
||||
panX = focus.cx - sxBefore * zoom;
|
||||
panY = focus.cy - syBefore * zoom;
|
||||
render();
|
||||
}
|
||||
|
||||
function fitToScreen() {
|
||||
const w = viewCanvas.width, h = viewCanvas.height;
|
||||
const margin = 24;
|
||||
zoom = clamp(Math.min((w - margin) / SPRITE_W, (h - margin) / SPRITE_H), MIN_ZOOM, MAX_ZOOM);
|
||||
panX = (w - SPRITE_W * zoom) / 2;
|
||||
panY = (h - SPRITE_H * zoom) / 2;
|
||||
render();
|
||||
}
|
||||
|
||||
function resizeView() {
|
||||
const rect = els.wrap.getBoundingClientRect();
|
||||
viewCanvas.width = Math.max(100, Math.floor(rect.width));
|
||||
viewCanvas.height = Math.max(100, Math.floor(rect.height));
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Rendering
|
||||
// ===================================================================
|
||||
function render() {
|
||||
const w = viewCanvas.width, h = viewCanvas.height;
|
||||
viewCtx.clearRect(0, 0, w, h);
|
||||
|
||||
const dw = SPRITE_W * zoom, dh = SPRITE_H * zoom;
|
||||
|
||||
// Transparency checkerboard behind the artboard.
|
||||
drawCheckerboard(panX, panY, dw, dh);
|
||||
|
||||
// The sprite itself, nearest-neighbour scaled.
|
||||
viewCtx.imageSmoothingEnabled = false;
|
||||
viewCtx.drawImage(srcCanvas, panX, panY, dw, dh);
|
||||
|
||||
// Artboard border.
|
||||
viewCtx.strokeStyle = '#5c94fc';
|
||||
viewCtx.lineWidth = 1;
|
||||
viewCtx.strokeRect(panX + 0.5, panY + 0.5, dw, dh);
|
||||
|
||||
if (showGrid && zoom >= GRID_MIN_ZOOM) drawGrid(dw, dh);
|
||||
|
||||
els.zoomVal.textContent = Math.round(zoom * 100) + '%';
|
||||
}
|
||||
|
||||
function drawCheckerboard(ox, oy, dw, dh) {
|
||||
const tile = 8;
|
||||
// Clip to artboard so the checker stays inside the sprite bounds.
|
||||
viewCtx.save();
|
||||
viewCtx.beginPath();
|
||||
viewCtx.rect(ox, oy, dw, dh);
|
||||
viewCtx.clip();
|
||||
const startX = Math.floor(ox / tile) * tile;
|
||||
const startY = Math.floor(oy / tile) * tile;
|
||||
for (let y = startY; y < oy + dh; y += tile) {
|
||||
for (let x = startX; x < ox + dw; x += tile) {
|
||||
const odd = ((x / tile) + (y / tile)) % 2 !== 0;
|
||||
viewCtx.fillStyle = odd ? '#2c2c2c' : '#3c3c3c';
|
||||
viewCtx.fillRect(x, y, tile, tile);
|
||||
}
|
||||
}
|
||||
viewCtx.restore();
|
||||
}
|
||||
|
||||
function drawGrid(dw, dh) {
|
||||
viewCtx.strokeStyle = 'rgba(255,255,255,0.18)';
|
||||
viewCtx.lineWidth = 1;
|
||||
viewCtx.beginPath();
|
||||
for (let x = 0; x <= SPRITE_W; x++) {
|
||||
const px = Math.round(panX + x * zoom) + 0.5;
|
||||
viewCtx.moveTo(px, panY);
|
||||
viewCtx.lineTo(px, panY + dh);
|
||||
}
|
||||
for (let y = 0; y <= SPRITE_H; y++) {
|
||||
const py = Math.round(panY + y * zoom) + 0.5;
|
||||
viewCtx.moveTo(panX, py);
|
||||
viewCtx.lineTo(panX + dw, py);
|
||||
}
|
||||
viewCtx.stroke();
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Undo / redo
|
||||
// ===================================================================
|
||||
function pushHistory() {
|
||||
// Drop any redo tail.
|
||||
if (historyIndex < history.length - 1) {
|
||||
history = history.slice(0, historyIndex + 1);
|
||||
}
|
||||
history.push(srcCtx.getImageData(0, 0, SPRITE_W, SPRITE_H));
|
||||
// Cap memory use.
|
||||
if (history.length > HISTORY_LIMIT) history.shift();
|
||||
historyIndex = history.length - 1;
|
||||
updateHistoryButtons();
|
||||
}
|
||||
|
||||
function undo() {
|
||||
if (historyIndex <= 0) return;
|
||||
historyIndex--;
|
||||
srcCtx.putImageData(history[historyIndex], 0, 0);
|
||||
render();
|
||||
updateHistoryButtons();
|
||||
}
|
||||
|
||||
function redo() {
|
||||
if (historyIndex >= history.length - 1) return;
|
||||
historyIndex++;
|
||||
srcCtx.putImageData(history[historyIndex], 0, 0);
|
||||
render();
|
||||
updateHistoryButtons();
|
||||
}
|
||||
|
||||
function updateHistoryButtons() {
|
||||
els.undo.disabled = historyIndex <= 0;
|
||||
els.redo.disabled = historyIndex >= history.length - 1;
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Save / export
|
||||
// ===================================================================
|
||||
function save() {
|
||||
if (!spriteType) return;
|
||||
const saveBtn = root.querySelector('#pe-save');
|
||||
saveBtn.disabled = true;
|
||||
saveBtn.textContent = 'SAVING…';
|
||||
srcCanvas.toBlob(async (blob) => {
|
||||
if (!blob) {
|
||||
toast('Export failed', true);
|
||||
saveBtn.disabled = false; saveBtn.textContent = 'SAVE';
|
||||
return;
|
||||
}
|
||||
const fd = new FormData();
|
||||
fd.append('file', blob, `${spriteType}.png`);
|
||||
try {
|
||||
const res = await fetch(`/api/admin/sprites/${spriteType}`, {
|
||||
method: 'POST', body: fd,
|
||||
});
|
||||
if (res.ok) {
|
||||
toast(`${spriteType} sprite saved`);
|
||||
// Treat the saved state as the new baseline.
|
||||
history = [srcCtx.getImageData(0, 0, SPRITE_W, SPRITE_H)];
|
||||
historyIndex = 0;
|
||||
updateHistoryButtons();
|
||||
if (saveCallback) saveCallback();
|
||||
} else {
|
||||
const err = await res.json().catch(() => ({}));
|
||||
toast(err.error || 'Save failed', true);
|
||||
}
|
||||
} catch (e) {
|
||||
toast('Connection error', true);
|
||||
}
|
||||
saveBtn.disabled = false; saveBtn.textContent = 'SAVE';
|
||||
}, 'image/png');
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Keyboard shortcuts
|
||||
// ===================================================================
|
||||
function onKeyDown(e) {
|
||||
if (!isOpen()) return;
|
||||
// Don't hijack typing in inputs.
|
||||
if (e.target.tagName === 'INPUT' && e.target.type !== 'checkbox' && e.target.type !== 'range') {
|
||||
if (e.key === 'Escape') e.target.blur();
|
||||
return;
|
||||
}
|
||||
|
||||
const ctrl = e.ctrlKey || e.metaKey;
|
||||
if (ctrl && e.key.toLowerCase() === 'z' && !e.shiftKey) { e.preventDefault(); undo(); return; }
|
||||
if (ctrl && (e.key.toLowerCase() === 'y' || (e.key.toLowerCase() === 'z' && e.shiftKey))) {
|
||||
e.preventDefault(); redo(); return;
|
||||
}
|
||||
|
||||
switch (e.key) {
|
||||
case 'Escape': if (confirmDiscard()) close(); break;
|
||||
case 'b': case 'B': setTool('pencil'); break;
|
||||
case 'e': case 'E': setTool('eraser'); break;
|
||||
case 'i': case 'I': setTool('picker'); break;
|
||||
case 'f': case 'F': setTool('fill'); break;
|
||||
case 'g': case 'G': els.grid.checked = !els.grid.checked; showGrid = els.grid.checked; render(); break;
|
||||
case '+': case '=': zoomAt(1.25, centerPoint()); break;
|
||||
case '-': case '_': zoomAt(0.8, centerPoint()); break;
|
||||
case '0': fitToScreen(); break;
|
||||
case ' ':
|
||||
if (!spaceDown) { spaceDown = true; updateCursor(); }
|
||||
e.preventDefault();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function onKeyUp(e) {
|
||||
if (!isOpen()) return;
|
||||
if (e.key === ' ') { spaceDown = false; updateCursor(); }
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Helpers
|
||||
// ===================================================================
|
||||
function clamp(v, lo, hi) { return Math.max(lo, Math.min(hi, v)); }
|
||||
|
||||
function hexToRgb(hex) {
|
||||
hex = hex.replace('#', '');
|
||||
if (hex.length === 3) hex = hex.split('').map(c => c + c).join('');
|
||||
const n = parseInt(hex, 16);
|
||||
return { r: (n >> 16) & 255, g: (n >> 8) & 255, b: n & 255 };
|
||||
}
|
||||
|
||||
function rgbToHex(r, g, b) {
|
||||
return '#' + [r, g, b].map(v => v.toString(16).padStart(2, '0')).join('');
|
||||
}
|
||||
|
||||
// Reuse the admin toast if present, else fall back to a console message.
|
||||
function toast(msg, isError) {
|
||||
const el = document.getElementById('toast');
|
||||
if (!el) { return; }
|
||||
el.textContent = msg;
|
||||
el.classList.remove('hidden', 'error');
|
||||
if (isError) el.classList.add('error');
|
||||
clearTimeout(el._timer);
|
||||
el._timer = setTimeout(() => el.classList.add('hidden'), 3000);
|
||||
}
|
||||
|
||||
// Expose public API
|
||||
window.PixelEditor = { open, close };
|
||||
})();
|
||||
Reference in New Issue
Block a user