Add balloon, glider, and UAV sprites with admin sprite management

New dedicated pixel art sprites for ADS-B emitter categories B2
(lighter-than-air → balloon), B1 (glider/sailplane → glider), and
B6 (UAV → uav), replacing the previous fallback to smallProp. Adds
an admin Sprites tab for previewing and uploading replacement PNGs
for all 9 aircraft sprite types.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-06-08 09:44:46 -07:00
parent 883ef20ced
commit 933fa8f257
9 changed files with 277 additions and 9 deletions
+75
View File
@@ -67,6 +67,11 @@
document.querySelectorAll('.tab-pane').forEach(p => p.classList.add('hidden'));
tab.classList.add('active');
document.getElementById('tab-' + tab.dataset.tab).classList.remove('hidden');
// Lazy-load sprites on first visit
if (tab.dataset.tab === 'sprites' && !spritesLoaded) {
spritesLoaded = true;
loadSprites();
}
});
});
@@ -307,6 +312,76 @@
}
});
// ------- Sprites -------
let spritesLoaded = false;
async function loadSprites() {
try {
const res = await fetch('/api/admin/sprites');
if (!res.ok) return;
const data = await res.json();
const grid = document.getElementById('sprite-grid');
if (!grid) return;
grid.innerHTML = '';
(data.sprites || []).forEach(sprite => {
const card = document.createElement('div');
card.className = 'sprite-card';
const cacheBust = Date.now();
const imgHtml = sprite.exists
? `<img src="${sprite.url}?v=${cacheBust}" alt="${sprite.type}">`
: `<span class="no-sprite">No sprite</span>`;
card.innerHTML = `
<h4>${sprite.type}</h4>
<div class="sprite-categories">${sprite.categories || ''}</div>
<div class="sprite-preview">${imgHtml}</div>
<label class="sprite-upload-label">
UPLOAD
<input type="file" class="sprite-upload-input" accept=".png,image/png" data-type="${sprite.type}">
</label>
`;
const fileInput = card.querySelector('.sprite-upload-input');
fileInput.addEventListener('change', async (e) => {
const file = e.target.files[0];
if (!file) return;
if (!file.type.includes('png')) {
toast('Only PNG files are allowed', true);
e.target.value = '';
return;
}
const formData = new FormData();
formData.append('file', file);
try {
const uploadRes = await fetch(`/api/admin/sprites/${sprite.type}`, {
method: 'POST',
body: formData
});
if (uploadRes.ok) {
toast(`${sprite.type} sprite updated`);
loadSprites(); // Refresh previews
} else {
const err = await uploadRes.json();
toast(err.error || 'Upload failed', true);
}
} catch (err) {
toast('Upload error', true);
}
e.target.value = '';
});
grid.appendChild(card);
});
} catch (e) {
console.error('Failed to load sprites', e);
}
}
// ------- Helpers -------
async function saveConfig(body) {
try {