Add balloon, glider, and UAV sprites with admin sprite management

New dedicated pixel art sprites for ADS-B emitter categories B2
(lighter-than-air → balloon), B1 (glider/sailplane → glider), and
B6 (UAV → uav), replacing the previous fallback to smallProp. Adds
an admin Sprites tab for previewing and uploading replacement PNGs
for all 9 aircraft sprite types.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
root
2026-06-08 09:44:46 -07:00
parent a3fa38b740
commit 23d469d008
9 changed files with 277 additions and 9 deletions
+99
View File
@@ -348,6 +348,101 @@ textarea {
color: #fff;
}
/* Sprite Management */
.sprite-info {
background: rgba(0, 0, 0, 0.3);
border: 2px solid #5c94fc;
border-radius: 8px;
padding: 14px 18px;
margin-bottom: 20px;
}
.sprite-info h3 {
font-family: 'Press Start 2P', monospace;
font-size: 10px;
color: #fcd444;
margin-bottom: 10px;
}
.sprite-info p {
font-size: 12px;
color: #b4d4ec;
margin-bottom: 4px;
line-height: 1.6;
}
.sprite-grid {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 14px;
}
.sprite-card {
background: rgba(0, 0, 0, 0.4);
border: 2px solid #5c94fc;
border-radius: 8px;
padding: 14px;
text-align: center;
}
.sprite-card h4 {
font-family: 'Press Start 2P', monospace;
font-size: 10px;
color: #fcfcfc;
margin-bottom: 4px;
}
.sprite-card .sprite-categories {
font-size: 10px;
color: #888;
margin-bottom: 10px;
}
.sprite-preview {
background: rgba(0, 0, 0, 0.3);
border: 1px solid #444;
border-radius: 4px;
padding: 6px;
margin-bottom: 10px;
display: flex;
align-items: center;
justify-content: center;
min-height: 80px;
}
.sprite-preview img {
max-width: 100%;
height: auto;
max-height: 80px;
image-rendering: pixelated;
}
.sprite-preview .no-sprite {
color: #666;
font-size: 11px;
}
.sprite-upload-label {
display: inline-block;
font-family: 'Press Start 2P', monospace;
font-size: 8px;
padding: 6px 12px;
border: 2px solid #5c94fc;
border-radius: 6px;
background: rgba(92, 148, 252, 0.2);
color: #fcfcfc;
cursor: pointer;
transition: all 0.15s;
}
.sprite-upload-label:hover {
background: rgba(92, 148, 252, 0.4);
}
.sprite-upload-input {
display: none;
}
/* Mobile */
@media (max-width: 768px) {
.admin-header {
@@ -389,4 +484,8 @@ textarea {
.button-row .btn {
width: 100%;
}
.sprite-grid {
grid-template-columns: repeat(2, 1fr);
}
}
+15
View File
@@ -40,6 +40,7 @@
<button class="tab" data-tab="location">LOCATION</button>
<button class="tab" data-tab="display">DISPLAY</button>
<button class="tab" data-tab="tuning">TUNING</button>
<button class="tab" data-tab="sprites">SPRITES</button>
<button class="tab" data-tab="security">SECURITY</button>
</nav>
@@ -201,6 +202,20 @@
</div>
</section>
<!-- Sprites Tab -->
<section id="tab-sprites" class="tab-pane hidden">
<h2>Aircraft Sprites</h2>
<div class="sprite-info">
<h3>Sprite Specifications</h3>
<p><strong>Size:</strong> 500 x 333 px &nbsp; <strong>Format:</strong> PNG 8-bit RGBA (transparent background)</p>
<p><strong>Orientation:</strong> Facing right (auto-flipped for westbound aircraft)</p>
<p><strong>Style:</strong> Retro SNES pixel art, white/blue/red color scheme</p>
</div>
<div id="sprite-grid" class="sprite-grid">
<!-- Populated by JS -->
</div>
</section>
<!-- Security Tab -->
<section id="tab-security" class="tab-pane hidden">
<h2>Change Admin Password</h2>
+75
View File
@@ -67,6 +67,11 @@
document.querySelectorAll('.tab-pane').forEach(p => p.classList.add('hidden'));
tab.classList.add('active');
document.getElementById('tab-' + tab.dataset.tab).classList.remove('hidden');
// Lazy-load sprites on first visit
if (tab.dataset.tab === 'sprites' && !spritesLoaded) {
spritesLoaded = true;
loadSprites();
}
});
});
@@ -307,6 +312,76 @@
}
});
// ------- Sprites -------
let spritesLoaded = false;
async function loadSprites() {
try {
const res = await fetch('/api/admin/sprites');
if (!res.ok) return;
const data = await res.json();
const grid = document.getElementById('sprite-grid');
if (!grid) return;
grid.innerHTML = '';
(data.sprites || []).forEach(sprite => {
const card = document.createElement('div');
card.className = 'sprite-card';
const cacheBust = Date.now();
const imgHtml = sprite.exists
? `<img src="${sprite.url}?v=${cacheBust}" alt="${sprite.type}">`
: `<span class="no-sprite">No sprite</span>`;
card.innerHTML = `
<h4>${sprite.type}</h4>
<div class="sprite-categories">${sprite.categories || ''}</div>
<div class="sprite-preview">${imgHtml}</div>
<label class="sprite-upload-label">
UPLOAD
<input type="file" class="sprite-upload-input" accept=".png,image/png" data-type="${sprite.type}">
</label>
`;
const fileInput = card.querySelector('.sprite-upload-input');
fileInput.addEventListener('change', async (e) => {
const file = e.target.files[0];
if (!file) return;
if (!file.type.includes('png')) {
toast('Only PNG files are allowed', true);
e.target.value = '';
return;
}
const formData = new FormData();
formData.append('file', file);
try {
const uploadRes = await fetch(`/api/admin/sprites/${sprite.type}`, {
method: 'POST',
body: formData
});
if (uploadRes.ok) {
toast(`${sprite.type} sprite updated`);
loadSprites(); // Refresh previews
} else {
const err = await uploadRes.json();
toast(err.error || 'Upload failed', true);
}
} catch (err) {
toast('Upload error', true);
}
e.target.value = '';
});
grid.appendChild(card);
});
} catch (e) {
console.error('Failed to load sprites', e);
}
}
// ------- Helpers -------
async function saveConfig(body) {
try {